This update is aimed at making selecting Ceremonies more intuitive and providing more control to modpack makers and server owners. If you want to prevent players from changing the weather or climbing all over the place, now you can.
- Playing an instrument in selection mode will now preferably target Totem Bases that already have a selection on them. This makes it more feasible to perform Ceremonies in areas where multiple Totem Poles are placed near each other.
- Totem Bases will now emit particles when in selection mode.
- Added a config option to disable individual Ceremonies.
- Added a config option to disable individual Totem Carvings.
- Added a tooltip to Totem Pole and Base items visible with advanced tooltips enabled (F3+H) showing the Totem Carving and Wood Type registry IDs.
The config options can be found in the server config, which for Minecraft 1.19.2 is located in .minecraft/saves/<save name>/serverconfig
on the client and <server folder>/world/serverconfig
on the server.
This is an early release for Minecraft 1.20.4 with NeoForge. From now on, we will be targeting NeoForge rather than Forge.
I haven't tested everything thoroughly and NeoForge is still unstable, so issues may occur. Loading worlds from Totemic 1.19.2-0.12.9 appears to be working, but as always, making a world backup is highly recommended. If you encounter any problems, please don't hesitate to report them to our issue tracker.
As Patchouli for NeoForge is still work in progress as of now, the Totempedia is not available yet. Most of the basic crafting recipes are instead unlocked when obtaining a Totem Whittling Knife.
- (@unroman) Added Ukranian translation
- Certain particle effects are now always visible even when the graphics option is set to "Minimal"
- Added particles visualizing the amount of Totem Effect Melody that a Totem Base has
- Comparators can now sense the amount of Totem Effect Melody from Totem Bases
- Fixed a bug where the Totem Effect Melody was not saved properly
- (@unroman) Added Ukranian translation
- Certain particle effects are now always visible even when the graphics option is set to "Minimal"
- Added particles visualizing the amount of Totem Effect Melody that a Totem Base has
- Comparators can now sense the amount of Totem Effect Melody from Totem Bases
- Fixed a bug where the Tipi model was displayed at the wrong location with Forge 43.2.8 or newer
- Fixed a bug where the Totem Effect Melody was not saved properly
- Now requires at least Forge version 43.3
- Fixed a bug where the Ceremony HUD got stuck on the screen when switching dimensions/worlds
- The Totempedia text contents has been moved to the language files (making it easier to translate the Totempedia)
- Skeletons will no longer shoot at Buffalos (I believe that this has no gameplay value and only causes frustration, especially when you're not aware of it)
- 日本語化を更新した (further improvements to Japanese translation are welcome)
- Moved the Totempedia Patchouli files to the assets folder (no changes to the actual content)
- Added a config option to disable Medicine Men
- Added a config option to properly randomize villager professions, working around a bug in Forge/Minecraft which causes most of the villagers to spawn with the same profession (for instance, a village might be flooded with Medicine Men). Disabled by default.
- Updated Korean (by @nekozye) and Russian (by @Blueberryy) localization
- Removed Waila/Hwyla integration (as Hwyla is no longer maintained and the maven is down)
- Now requires Forge version 14.23.5.2859
(Note: The 1.12.2 version of Totemic is not planned to receive more updates, but I wanted to investigate and address the villager issue.)
Initial port to Minecraft 1.18.2 (the current Forge LTS version). Functionally the same as 1.19.2-0.12.6.
Worlds created with this version should be portable to 1.19.2-0.12.6 with no problems, though a backup is always recommended.
- Added Red Cedar Sign
- Shift+Right Clicking Totem Pole blocks with the Totempedia now brings up the Totem Effects page
- Fixed a bug where the music amount shown during a Ceremony was not accurate if a player came to the Totem Pole from further away (in multiplayer)