1.2.4a (1.21)
Fixes
- Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
- Fix sporadic CME crash due to item override registration;
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
Translations
- Updated:
- de_de (thanks, DaLumma!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, EndilCrafter!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
- (1.21) All
forge
tags have been updated to thec
namespace, with a few changes and additions:- Updated many tags to reside within the
c:foods/
subgroup, except forc:crops/grain
, since the items are inedible; - Many tags which had specific subgrouping were sunsetted.
- For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
- Removed
farmersdelight:wolf_prey
, in favor of usingc:foods/raw_meat
instead; - Added
c:foods/safe_raw_fish
, a version ofc:foods/raw_fish
which does not include Pufferfish;
- Updated many tags to reside within the
1.2.4
Updates
- The Cooking Pot item now displays more information than before:
- A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
- The tooltip will display the stored food's item sprite alongside its name;
- When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
Fixes
- (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
- Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
- Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
- Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
- Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
Translations
- Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
- Added:
- sv_SE (thanks, Bjorkan!);
- Updated:
- es_MX (thanks, CerealConJugo!);
- fr_FR (thanks, leagris!);
- ja_JP (thanks, EndilCrafter!)
- ru_RU (thanks, VGamerGroup!);
- uk_UA (thanks, unroman!);
- zh_CN (thanks, NumberSir);
- zh_TW (thanks, Lobster0228!);
Additions
- Added certain blocks to the
create:brittle
tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags:
farmersdelight:flat_on_cutting_board
: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during
maxStackSize()
calls; - The
overrideAllSoupItems
config option has been removed, due to performance and usability concerns;
- Changes are now done on game start, rather than calculated during
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the
flat_on_cutting_board
tag will be used instead. Wrongly-angled items should be added to this tag;
Translations
- Updated:
- ko_KR (thanks, Yusi0!);
- pl_PL (thanks, jogurciQ!);
1.2.2a
Fixes
- Fix recursion crash when opening loot chests;
1.2.2
Additions
- (1.20) Added Hanging Canvas Signs;
- (1.20) Added Cherry and Bamboo Cabinets;
- (1.20) Added salvaging recipes for Cherry and Bamboo furniture;
- Added compatibility with the
origins:meat
tag from the Origins mod:- Carnivorous foods not defined as
meat()
in properties; - Bacon and Eggs;
- Carnivorous foods not defined as
- Added some items to Create Crafts & Additions tags:
createaddition:plants
andcreateaddition:plant_foods
(thanks, moltenwolfcub!); - Added Onions to the
tconstruct:seeds
tag from Tinker's Construct, to replant with Harvest modifiers; - New tags:
farmersdelight:terrain
: Blocks commonly present in biome surfaces. Populated byminecraft:dirt
andminecraft:sand
, and used for wild crop generation;farmersdelight:horse_feed_tempted
: Entities which will be tempted by Horse Feed when held;farmersdelight:serving_containers
: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
Updates
- (1.20) Updated tags to the newest conventions in 1.20:
replaceable
andreplaceable_by_trees
: Sandy Shrub;
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated
create:upright_on_belt
with newer FD drinks; - Updated
fan_heaters
topassive_boiler_heaters
, according to Create 0.5 specs;- (1.18.2)
fan_heaters
is still present for legacy compatibility with Create 0.4;
- (1.18.2)
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as
minecraft:sand
, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both
tomatoes
andbudding_tomatoes
(thanks, RaymondBlaze!);
Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for
forge:is_overworld
on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Removes the check for
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);
1.2.2
Additions
- Added compatibility with the
origins:meat
tag from the Origins mod:- Carnivorous foods not defined as
meat()
in properties; - Bacon and Eggs;
- Carnivorous foods not defined as
- Added some items to Create Crafts & Additions tags:
createaddition:plants
andcreateaddition:plant_foods
(thanks, moltenwolfcub!); - Added Onions to the
tconstruct:seeds
tag from Tinker's Construct, to replant with Harvest modifiers; - New tags:
farmersdelight:terrain
: Blocks commonly present in biome surfaces. Populated byminecraft:dirt
andminecraft:sand
, and used for wild crop generation;farmersdelight:horse_feed_tempted
: Entities which will be tempted by Horse Feed when held;farmersdelight:serving_containers
: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
Updates
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated
create:upright_on_belt
with newer FD drinks; - Updated
fan_heaters
topassive_boiler_heaters
, according to Create 0.5 specs;- (1.18.2)
fan_heaters
is still present for legacy compatibility with Create 0.4;
- (1.18.2)
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as
minecraft:sand
, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both
tomatoes
andbudding_tomatoes
(thanks, RaymondBlaze!);
Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for
forge:is_overworld
on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Removes the check for
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);
1.2.1
Updates
- CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
- This integration exposes
recipe_book_tab
andfarmersdelight:tool_action
to CT scripts;
- This integration exposes
- Updated the Cutting Board:
- The player can no longer "attempt" to process a carved tool.
- Updated Cake and Pie slices:
- When slicing a cake, slices will drop from the cut side in a neat little row;
- When slicing a pie, slices will drop towards the user's side;
- Eating either block or slice no longer causes potion particles when granting Speed to the user;
- Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
- Added Kelp to Crop Rotation advancement, as it can be cooked into food;
- Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
- Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;
Fixes
- (1.19) Fix Stove not emitting particles or ambient noise;
- (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
- Fix the Crop Rotation advancement looking for
tomatoes
instead ofbudding_tomatoes
, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives;
- Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
- The fix should potentially prevent other modded trees from converting Rich Soil as well.
- Fix wrong composting rates for a few items;
- Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
- Fix Skillet being able to break blocks on creative, despite being a weapon;
- Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
- Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
- Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);
Translations
- Updated:
- ca_ES (thanks, DyaMetR!);
- de_DE (thanks, DaLumma!);
- es_MX (thanks, cerealconjugo and Witixin1512!);
- it_IT (thanks, BlackShadow77!);
- ja_JP (thanks, CKenJa and ksk3110!);
- ko_KR (thanks, qkrehf2!);
- pl_PL (thanks, KarolOfGutovo!);
- ru_RU (thanks, Pahuhopu!);
- sk_SK (thanks, davx!);
- tr_TR (thanks, gyrozeppelifan!);
- uk_UA (thanks, unroman!);
- vi_VN (thanks, baooduy!);
- zh_CN (thanks, IdealNightOcean and Andows96!);
- zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
1.2.0
Additions
- The Cooking Pot now has its own Recipe Book!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional
"recipe_book_tab"
field for cooking recipes, which lets the recipe specify which tab it goes into:- Valid options are
meals, drinks, misc
. If not provided, the recipe's tab will be determined in-code;
- Valid options are
- New foods:
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- New blocks:
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- New tags:
forge:dough
: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;forge:berries
: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;farmersdelight:cabinets
: This, together withcabinets/wooden
, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called
budding_tomatoes
. The normaltomatoes
block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
- Its first four growth stages are a block called
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
- Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
- Added Better Combat integration for the Skillet (mace preset);
Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being
unaffected_by_rich_soil
, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
Translations
- Added:
- vi_VN (thanks, baooduy!);
- uk_UA (thanks, Altegar!);
- Updated:
- ca_ES (thanks, VerdaPegasus!);
1.1.2
Additions
- Added nl_BE translation (thanks, Sv3r!);
- (1.19) Added Mangrove Cabinet;
- (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;
- (1.19) Added
farmersdelight:add_features_by_filter
biome modifier:- A more granular modifier than
forge:add_features
, with allowed and denied biome filters, as well as temperature ranges. - All extra filters aside from
allowed_biomes
are optional.
- A more granular modifier than
Updates
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
Removals
- (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.
Fixes
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;
1.1.2
Additions
- Added nl_BE translation (thanks, Sv3r!);
Updates
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
Fixes
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;