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FalseTweaks

FalseTweaks

Multithreaded rendering plus a large collection of improvements, fixes, optimizations and additions to 1.7.10 clients.

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Optimization
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1.6.0

by FalsePattern on Jun 20, 2022
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  • Added a video memory leak fix for AMD graphics cards
  • Added a config GUI to the main menu (click Mods -> select Triangulator -> click Config)

notice: The video memory leak fix is currently incompatible with optifine and fastcraft. with optifine, the game becomes a stutterfest. with fastcraft, setting the render distance above 16 crashes the game.

1.5.2

by FalsePattern on Jun 13, 2022
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Fixed the beacon renderer tweak not resetting opengl state correctly.

1.5.1

by FalsePattern on Jun 12, 2022
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Added experimental item rendering optimizations for held and dropped items. Preliminary tests show an approximate 4-5x reduction in render times for items, further testing required.

If you find any bugs with this version, please report it ASAP.

1.5.0

by FalsePattern on Jun 12, 2022
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  • Added a config file for turning of the quad->triangle conversion for weaker systems. The AO and smooth lighting fixes will still apply.
  • Fixed an ambient occlusion error with non-full blocks (slabs, farmland, etc.).

Requires FalsePatternLib 0.8.0 or higher!

1.4.4

by FalsePattern on Jun 9, 2022
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Fixed an optifine incompatibility introduced in 1.4.1, plus also fixed a rare tessellator crash in vanilla code.

1.4.2

by FalsePattern on Jun 3, 2022
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Fixed smooth lighting

before: image after: image after with AO and textures: image

1.4.1

by FalsePattern on Jun 1, 2022
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  • Fixed a rendering issue when trying to draw too many vertices, causing the game to turn into triangle soup (fixed #12 )
  • Added additional ambient occlusion improvements, special thanks to @embeddedt for letting me grab the prebuilt mixins and incoporate them into this mod (fixed #9 )

1.4.0

by FalsePattern on May 21, 2022
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Initial modrinth release. See the github repo for more info.

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