Forked from Lambdacraft because he went afk.
This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.
I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.
How it works:
- modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
- radius to account is based on (server) render distance (like mob caps in vanilla)
- in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
- hold glistering melon in creative/spectator to see debug info
[This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*â‹…1.5**=105 mobs, as intended by vanilla.]
* default monster mobcap, can be changed
** ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²
Works with Proper Mobcap Modifier (by me)
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Minecraft: Java Edition
1.20–1.20.1
Platforms
Fabric
Supported environments
Creators
Details
Licensed GPL-3.0-only
Published last year
Updated last year