- changes to the underground temple
- now also generates at y-levels lower than 0
- added new structure pieces
- reworked some older/plain elements
- reworked the loot tables
- added new structure
explorations:slime_cave
- generates in all overworld biomes
- contains slime blocks
- spawns slimes
- contains loot
- add custom processor to randomize stone_bricks
- added new structure explorations:desert_ruin
- has eight different variants
- can generate in desert biomes
- might contain loot
- reduced spawn chance of the scarecrows
- added new structure explorations:desert_ruin
- has eight different variants
- can generate in desert biomes
- might contain loot
- backport newer features to 1.18.2
reduced spawn chance of the scarecrows
- port to 1.19.3
- port to 1.19.2
- port to fabric
- add new custom tree decorator
explorations:cave_vines
- can be used for tree features to add hanging cave vines to the tree
- add new custom tree decorator
explorations:lantern
- can be used for tree features to add lantern to the tree
- dark forests now generate with large mushrooms in it
- mushrooms can generate with lantern attached to them
- scarecrows moved from structures to features
- can now generate more frequently
- mods/datapacks can add custom scarecrows with modded blocks
- port to 1.19
- descreased spawnrate of the underground temple
- increased spawnrate of large oak trees
- updated structures to use structure void instead of stone/air, this will blend them better in the environment during worldgeneration
- underground temple
- forgotten well
- add new scarecrow variant
mangrove
- scarecrows now generate only in their respective biome
- update to 1.18.2
- fix existing structure spawning
- add new structures
- floating island
- random logs
- scarecrows
- large oak tree
- shrine
fix game crashing in the end