Changelog
- Added Random Pottery Sherd and Random Armor Trim items to replace the bloated sand loot tables for obtaining pottery sherds and armor trims.
- Added compatibility with Biomes O' Plenty (sieves, barrels, crucibles, saplings obtainable from sifting moss like other saplings)
- Added compatibility with Extreme Reactors
- Added WIP compatibility with Applied Energistics 2
- Added compatibility with KubeJS for Crucibles, with methods called
exdeorum.setCrucibleHeatValue(BlockState, int)
andexdeorum.setCrucibleHeatValueForBlock(Block, int)
- Fixed an incorrect error message saying "Unable to grant player the Void World advancement" when the player already has it
- Fixed a bug with the crucible filling up too quickly.
- Added a config option to change which configured_feature to use when generating the spawn island
- Added a config option to use a different spawn tree based on the biome the player spawns in
Files
exdeorum-1.5.jar(987.86 KiB) Primary
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Release channel
ReleaseVersion number
1.5Loaders
Forge
Game versions
1.20.1Downloads
58Publication date
September 25, 2023 at 5:03 AMPublisher
thedarkcolour
Owner