Ex Deorum 1.43
- Fix sieve recipe bug with latest version of JEI
Ex Deorum 3.4
- Fix JEI bug with sieve recipes overflowing due to JEI API changes
- Fix invisible output slots on JEI crook recipes
Ex Deorum 3.3
- Now built against Minecraft 1.21.1
- Add native EMI support.
- Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
- Hack fix for random crashes with fluid transformation recipe cache
Ex Deorum 1.42
- Fix JEI sieve recipe bug
Ex Deorum 1.41
- Add native EMI support.
- Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
- Hack fix for random crashes with fluid transformation recipe cache
- Fix KubeJS plugin.
- Buff wooden crucibles to 4x like in old Ex Nihilo
Ex Deorum 1.40
- Buffed melt rate of water crucible. Should now be comparable to what it was in older versions.
- It is now possible to add custom Compressed Sieve block types. Their JSON schema is exactly the same as it is for regular sieve blocks.
Ex Deorum 3.1
- Fix bug where logs drop sawdust.
Ex Deorum 3.0
- Update to NeoForge 1.21
- MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
- The One Probe (TOP) compat is unimplemented
- REI compat is unimplemented
- KubeJS compat is unimplemented
Changes
- Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the
fluid
field toid
, due to a change in NeoForge. - Any recipes that use fluid inputs have changed
- Any recipes that used to output items now output item stacks instead (supports components!)
- Any sieve/hammer recipes now return itemstacks instead of items.
exdeorum:silk_worm
now has IDexdeorum:silkworm
, andexdeorum:cooked_silk_worm
now has IDexdeorum:cooked_silkworm
.
- Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the
Ex Deorum 1.39
- Fixed third-person render of compressed hammers
- Fixed crash with Croptopia
- Witch water buckets now dispense properly
- Wooden crucibles/barrels are now furnace fuels
Ex Deorum 2.10
- Fix issue with Inventory Tweaks item restocking for sieves
- Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
- Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
- Fix overriding Superflat world type
- Fix lag spike when inserting compost into the Barrel for the first time
- Fix June barrel config
- Fluids in barrels and crucibles now affect mobs standing inside them
- Add
exdeorum:ore_chunks
tag for use in Tag Filters from item transport mods - Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
exdeorum:barrel_add_compost
: Played when compost is added to the barrelexdeorum:barrel_compost
: Played when the barrel finished composting dirtexdeorum:barrel_mixing
: Played when a block is mixed in the barrel (ex. clay)exdeorum:barrel_fluid_transform
: Played when a fluid finishes transforming in a barrel (ex. witch water)exdeorum:silk_worm_drop
: Played when a silk worm is dropped from leaves harvested by a crookexdeorum:silk_worm_infest
: Played when a silk worm is used on a leaves blockexdeorum:silk_worm_eat
: Played when a player eats a cooked silk wormexdeorum:grass_seeds_place
: Played when grass seeds or nylium spores are used on grass or netherrackexdeorum:sculk_core_activate
: Played when a sculk core is used on a sculk shrieker to spawn Wardensexdeorum:watering_can_use
: Played when a watering can is watering somethingexdeorum:watering_can_stop
: Played when a player stops using the watering can
- Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
- Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
- Changed default value of server config
simultaneous_compressed_sieve_usage
to true so compressed sieves aren't terrible anymore
Ex Deorum 1.38
- Fix rendering bug with Crucible and Barrel
- Fix lag spike when inserting compost into the Barrel for the first time
- Fix June barrel config
Ex Deorum 1.37
- Fix issue with Inventory Tweaks item restocking for sieves
- Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
- Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
- Fix overriding Superflat world type
Ex Deorum 1.36
- Add config options to prevent barrels and crucibles from collecting rainwater
- Fluids in barrels and crucibles now affect mobs standing inside them
- Add
exdeorum:ore_chunks
tag for use in Tag Filters from item transport mods - Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
exdeorum:barrel_add_compost
: Played when compost is added to the barrelexdeorum:barrel_compost
: Played when the barrel finished composting dirtexdeorum:barrel_mixing
: Played when a block is mixed in the barrel (ex. clay)exdeorum:barrel_fluid_transform
: Played when a fluid finishes transforming in a barrel (ex. witch water)exdeorum:silk_worm_drop
: Played when a silk worm is dropped from leaves harvested by a crookexdeorum:silk_worm_infest
: Played when a silk worm is used on a leaves blockexdeorum:silk_worm_eat
: Played when a player eats a cooked silk wormexdeorum:grass_seeds_place
: Played when grass seeds or nylium spores are used on grass or netherrackexdeorum:sculk_core_activate
: Played when a sculk core is used on a sculk shrieker to spawn Wardensexdeorum:watering_can_use
: Played when a watering can is watering somethingexdeorum:watering_can_stop
: Played when a player stops using the watering can
- Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
- Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
- Changed default value of server config
simultaneous_compressed_sieve_usage
to true so compressed sieves aren't terrible anymore
Ex Deorum 2.9
- Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false.
- Removed set_void_world_as_default option from client config, you must now only use the option from the common config.
- Fixed bug where barrels filled by rain would not trigger a transformation recipe (e.g. Witch Water conversion)
- Added clientside config option to disable rainbow compost in barrels during June
- Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water
- Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion)
- Add config options to prevent barrels and crucibles from collecting rainwater
Ex Deorum 1.35
- Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion)
- Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water
- Added clientside config option to disable rainbow compost in barrels during June
Ex Deorum 1.34
- Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false.
- Removed set_void_world_as_default option from client config, you must now only use the option from the common config.
Ex Deorum 2.8
- Fixed bug where compressed sieves would not drop their sieves upon being broken.
- Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
- Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
- Added config option for using compressed sieves simultaneously.
- Added Immersive Engineering integration for Ex Deorum's ore chunks.
Ex Deorum 1.33
- Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
- Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
- Added config option for using compressed sieves simultaneously.
- Added Immersive Engineering integration for Ex Deorum's ore chunks.
Ex Deorum 2.7
- Fixed End Portal not spawning and End Cities not generating
- Fixed an issue with void worlds not generating bastion remnants, nether fortresses, or obsidian pillars in the End