Even Better Archeology
This mod is still in alpha stage, expect frequent updates and potential problems If you notice something wrong just open a github issue and make sure you have the latest version.
The Archeology features introduced in 1.20 are a bit lacking. This adds a lot more features that the regular Archeology in minecraft. The following things are added:
- More ruins
- lost enchantments
- better brushes
- fossils of prehistoric mobs
This is a fork https://github.com/Pandarix/BetterArcheology updated with better integration in other mods and some QOL updates.
FAQ
Q: Is this a drop in replacement for BetterArcheology
A: No! You will have to get the stuff again. This is done on purpose to allow deeper changes and updates in the future. If possible I want to create an updater for the final release but it does not exist atm.
Q: What are the advantages of using this over BetterArcheology
A: The following things differ from BetterArcheology atm:
- allow changing the configs at runtime using modmenu
- compatibility with the trinkets API (needed to use the soaring winds enchantment in an elytra slot)
- compatibility with numismatic overhaul
- compatibility with artifacts
- more (balanced) villager trades
- generating structures in mod biomes
Q: Will this mod get a forge port?
A: No! I don't have time for that and am not interested in learning another API. In addition to that the dependencies I rely on don't have a forge version either. Adding forge compatibility would need a whole new rewrite of the code.
Q: Can I use this in my modpack?
A: Do whatever you want with the mod. Its license allows basically anything as long as you don't remove the License notice.
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