What's Changed
- Update to 1.20
- Fix Ukrainian localization by @BurrConnie in https://github.com/tr7zw/EntityCulling/pull/104
- Italian Translation by @TheBossMagnus in https://github.com/tr7zw/EntityCulling/pull/108
- gradle: Fix executable bit by @5HT2 in https://github.com/tr7zw/EntityCulling/pull/112
New Contributors
- @BurrConnie made their first contribution in https://github.com/tr7zw/EntityCulling/pull/104
- @TheBossMagnus made their first contribution in https://github.com/tr7zw/EntityCulling/pull/108
- @5HT2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/112
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20
- Update to 1.19.4
- Fix an issue with config loading
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
- Update to 1.19.4
- Fix an issue with config loading
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Add create entites to the default ticking whitelist
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Add create entites to the default ticking whitelist
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
Changes:
- Add create entites to the default ticking whitelist
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
Update to 1.19.3
Re-release of last fabric build, set to 1.19.3 full release. Forge release whenever forge is done.
Initial (fabric only) update to 1.19.3(-pre2).
Patch release for Forge, fixing later versions of 1.19 Forge and 1.19.1 Forge.
Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.
Initial release for 1.19. Adds the Donor Skin feature that was only in 3d Skin Layers before. (Also 2 frame skins are free to use now, so feel free to join the Discord and add blinking to your skin)