What's Changed
New Features
- Additional Overlay Messages relating to thralls
- Thrall Projecticles now ignore players and friendly thralls
Bug Fixes
- Game no longer immediately crashes due to null object (woo)
- Thralls are properly maintained between world loads
- Thrall following is less aggressive
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.7
What's Changed
New Features
- Updated to 1.19!
- Ender Gear now has better (I hope) textures!
- Changed tool level for Ender tools
- They now use custom EndShards tool levels
- This is to match the progression:
- ... -> Diamond -> Ender -> Netherite -> Sculk -> Nightmare
- Yes, you can no longer mine Netherite with a diamond pickaxe
- Added abilities for Netherite Gear
- When taking damage below half health, Armor provides Resistance effect for 10 seconds on a 60 second cooldown
- Sword lights all mobs in a 10 block radius on fire on a 30 second cooldown
- Great for collecting food
- Tools autosmelt mined items
- Added Sculk Gear
- Armor provides permanent night vision
- New gamerule to toggle off Night Vision flickering effect (very useful with this ability)
- Sword will turn simple mobs into "Thralls" which fight for you
- Limit of 3 thralls at once, and 10 second cooldown between making thralls
- Will only affect "simple-minded" mobs such as undead and spiders
- VERY alpha (many bugs here), experiment at your own risk
- Sword also has chance to drop Soul Fragment from any mob (0.5% + 0.2% per Looting level)
- Tools have a chance to drop 1XP when breaking non-ore blocks
- Not enough to sustain a tool with Mending, but good help
- Armor provides permanent night vision
- Soul-Infused Sculk rarely generates among Sculk blocks in the Deep Dark
- Drops Soul Fragments, used to make Sculk Gems
- Infusion Cores are now used to craft gear
- Warden now drops Warding Heart
- Added knockback resistance to Ender Armor and Sculk Armor to match Netherite
- Abilities now show a warning when they fail
- New gamerule to toggle easy armor switch
- Developed this before 1.20 (where this armor switch already exists by default), so this will be removed in future releases
- New advancements!
Bug Fixes
- Tool abilities no longer apply to swords!
- Strange Crystals finally generate naturally
- Popping a totem now counts for the Congrats, You Played Yourself advancement
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.6
First Alpha
- Added End Shard, Ender Ingot, and Block of Ender
- Added Ender Armor
- Same protection values as Netherite, except Knockback Resistance (in progress)
- A full set will protect you from all fall damage on a 30 second cooldown
- Added Ender Sword
- Right click to warp certain enemies to the void on a 60 second cooldown
- Excluded enemies include End mobs and bosses/minibosses (includes Ravager, Elder Guardian)
- Careful, this cooldown is shared with the armor!
- Added Ender Tools
- Warp items directly to your inventory!
- If your inventory is full, they will drop at your feet
- Added some Advancements!
- Obtaining an End Shard
- Using the various abilities
- Screwing yourself over with the Ender Cooldown
- Armor Switching!
- Switch item in armor slot with right click
- Will replace armor with held hand
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.0