- Updated to FalsePatternLib 0.10
- Compatibility patches for:
- BuildCraft
- Compact Machines
- Random Things
- Fixed an ASM load order regression that caused IDs to not be extended
- Reworked the ASM state machine, now it can detect even more variants of the chunk gen code
- Made biome IDs configurable for Dark World and Futurepack (they were hardcoded before)
- Compatibility patches for:
- Improved patches for all of Reika's mods
- LOTR
- Enhanced Biomes
- Highlands
- Extra Planets
Leaving Alpha!
From this point on, most crashes have been fixed thanks to a reimplementation of the IChunkProvider patching system. Gone are the days of manual mixins, most of it will now be handled using a global ASM tweaker instead.
Compatibility patches for:
- Dark World
- Netherlicious
Improved packet data conversion logic, should have marginally better performance. Fixed a broken Underground Biomes Constructs mixin. Hardcoded biome ids received harsh punisment and have been scattered about above 10k. Any issues concerning this decision will be removed.
Compatibility patches for:
- AbyssalCraft
- Atum
- Biome Wand
- Erebus
- Futurepack
- Tropicraft
Also fixed some issues with already supported mods.
- Antique Atlas and Extra Utilities compatibility patch
- Fixed a server->client chunk communication bug
Twilight Forest and Thaumcraft compat
Fixed a critical mixin issue that crashed the game on startup sometimes.
Added ArchaicFix, Immersive Cavegen, and Dynamic Surroundings compat
As of Alpha 6, all of the known critical bugs and issues with commonly used biome mods have been fixed, and the mod is ready for wider testing.
Note that this is still an alpha, so back up your world regularly if you do decide to use it seriously.
New stuff in this release:
- Realistic Terrain Generation compatibility
- Nature's Compass compatibility
changes:
- Removed some testing code from the BoP patch
- Fixed DragonAPI compatibility (for real this time)
- AntiIDConflict no longer logs placeholder biomes, the user doesn't need to know about them, as they do their jobs in the transparently background now.
Fixed two independent mixin errors: one ATG, one DragonAPI
(UA 3 was a github-only release because it was really small)
Added Biomes O' Plenty and Alternate Terrain Generation compatibility patches. Also fixed a crash with ChromatiCraft and added more DragonAPI patches.
Current list of known and patched mods:
- Anti ID Conflict
- Alternate Terrain Generation
- Biomes O' Plenty
- CoFH Lib
- DragonAPI
- GalactiCraft
- More Fun Quicksand Mod
- Underground Biomes Constructs
- WorldEdit
Anti ID Conflict and GalactiCraft compat
Experimental smoke test release of the merger with https://github.com/TCLProject/Biome-ID-Extender.
Starting with 1.4.0, EndlessIDs will also extend biome IDs.
Notice: This is an EXTREMELY untested release, DO NOT USE IT ON WORLDS YOU CARE ABOUT.
This release is only here for testing purposes for people who are willing to donate their time to it.
Development branch: https://github.com/FalsePattern/EndlessIDs/tree/biome-id-extender-integration
- Added a config option to reduce the maximum limit of block IDs (decreases memory usage in some cases, usually not needed)
- Updated to FalsePatternLib 0.8.2, modernized config system.
Initial modrinth release. See the github repo for more info.