v2.0.0: Added two new configuration options, using /gamerule. These options affect the right click Ender Pearl ability cooldown, as well as the durability cost when using this ability. Additionally, the sword textures have been redone, the crafting recipe for the Endersword Hilt has been changed to make more sense, and the durability costs have been slightly tweaked on the swords.
The default ability cooldown percentage is 100. Lower this value to speed up the cooldown time, and raise it to make the cooldown longer.
The default durability cost multiplier is 1. Lower this value to 0 to disable durability cost, and raise it up to 2 to double the durability cost.
v2.0.1: Netherite Endersword is no longer flammable.
v2.0.1: Netherite Endersword is no longer flammable.
v2.0.0: Added two new configuration options, using /gamerule. These options affect the right click Ender Pearl ability cooldown, as well as the durability cost when using this ability. Additionally, the sword textures have been redone, the crafting recipe for the Endersword Hilt has been changed to make more sense, and the durability costs have been slightly tweaked on the swords.
The default ability cooldown percentage is 100. Lower this value to speed up the cooldown time, and raise it to make the cooldown longer.
The default durability cost multiplier is 1. Lower this value to 0 to disable durability cost, and raise it up to 2 to double the durability cost.
v1.0.3: Refactored the cooldown to be greater on the entry level swords, while being lesser on the higher level swords. This is opposite of what I originally developed it with, which means that a Netherite Endersword actually makes sense. Added 1.20 style smithing recipes which use blaze powder as a binding agent for the hilt. Diamond to netherite uses the netherite upgrade template.
v1.0.3: Refactored the cooldown to be greater on the entry level swords, while being lesser on the higher level swords. This is opposite of what I originally developed it with, which means that a Netherite Endersword actually makes sense.
v1.0.3: Refactored the cooldown to be greater on the entry level swords, while being lesser on the higher level swords. This is opposite of what I originally developed it with, which means that a Netherite Endersword actually makes sense.
v1.0.3: Refactored the cooldown to be greater on the entry level swords, while being lesser on the higher level swords. This is opposite of what I originally developed it with, which means that a Netherite Endersword actually makes sense.
v1.0.1: Fixed an issue with the Netherite Endersword's attack damage.