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Enchancement

Enchancement

A mod that completely overhauls the vanilla enchanting system

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Magic
AboutGalleryChangelogVersions

1.21.5-r10

by MoriyaShiine on Jun 3, 2025
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Version 1.21.5-r10:

  • fix https://github.com/MoriyaShiine/enchancement/issues/251

see full changelog here

1.21.5-r9

by MoriyaShiine on May 25, 2025
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Version 1.21.5-r9:

  • fix warp tridents not returning to their correct slot
  • fix rare case where warp would create client-only tridents
  • fix https://github.com/MoriyaShiine/enchancement/issues/250
  • merge https://github.com/MoriyaShiine/enchancement/pull/249

see full changelog here

1.21.5-r8

by MoriyaShiine on May 23, 2025
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Version 1.21.5-r8:

  • tridents and maces now universally have a charge time of 1 second and can be interrupted
  • tridents now play a ping sound when they're ready to launch
  • tridents now return to the slot they were thrown from
  • all mace enchantments now have a cooldown of 3 seconds that starts once you touch the ground
  • enchanted books now stack to 16
  • bundles now display the enchantments on enchanted books
  • perception now gives mobs bigger attack/follow range
  • strafe no longer gives antigravity when used on the ground
  • buoy now prevents magma block damage
  • buoy now has consistent speed over all, and descends slower
  • leech now leeches for less time
  • warp projectiles now return to their owner when they take damage
  • entities are now unburied if they normally can't be but were before, such being buried and then going into spectator mode
  • creakings can no longer be buried
  • toggleable passive sound now only plays on client
  • remove multiply charge time enchantment component
  • fix gale doubling fall distance after jumping twice
  • fix charge up animation for tridents and maces being stuttery
  • fix enchanted tridents shot by drowned rendering as items after they die

see full changelog here

1.21.5-r7

by MoriyaShiine on May 16, 2025
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Version 1.21.5-r7:

  • trial chamber rewards now only give enchanted chestplate books half as often
  • fix air jumping not resetting fall distance

see full changelog here

1.21.5-r6

by MoriyaShiine on May 12, 2025
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Version 1.21.5-r6:

  • every enchantment is now equally weighted and selectable when enchantment limit is enabled
  • turtle master now gives 1 less level of resistance
  • air mobility is no longer increased if you have slowness
  • increase the maximum potency slowness can affect movement enchantments
  • wind burst right click function now only starts decrementing cooldown when on ground
  • fix veil decreasing detection range of non-hostile entities
  • fix rare crash related to cached max levels
  • merge https://github.com/MoriyaShiine/enchancement/pull/247

see full changelog here

1.21.5-r5

by MoriyaShiine on Apr 29, 2025
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Version 1.21.5-r5:

  • fix enchanted chestplates not giving increased air mobility
  • increased air mobility now resets when flying
  • swords now innately have at least sweeping edge 1
  • splash potions now set extended water time for less time
  • slide water skipping now has momentum falloff
  • buoy now gives less of a speed boost
  • levitation can no longer be applied by chaos
  • brimstone close range threshold has been increased

see full changelog here

1.21.5-r4

by MoriyaShiine on Apr 8, 2025
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Version 1.21.5-r4:

  • fix enchanting table gui darkening the background more than it should be

see full changelog here

1.21.5-r3

by MoriyaShiine on Apr 4, 2025
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Version 1.21.5-r3:

  • enchanting tables now require chiseled bookshelves nearby with enchanted books in them to access those enchantments in the table
  • enchantments can now be transferred off of enchanted items and onto books using a grindstone
  • chiseled bookshelves now show the item in the slot you're looking at
  • enchanted books now show the items they can be applied to
  • villagers no longer sell enchanted gear
  • librarians now sell specific enchanted books related to the biome they're from
  • enchanted books of a certain type are now guaranteed to spawn in certain structure chests. see the main mod page for info!
  • enchanted books can no longer be applied to tools in an anvil
  • various enchantment actions have been assigned game events
  • randomly generated enchantment loot is now actually (seeded) random and no longer uses a hashing function to replace enchantments deterministically
  • molten particles now disappear faster
  • fix flying horses
  • fix projectiles not bypassing cooldown

see full changelog here

1.21.5-r2

by MoriyaShiine on Mar 31, 2025
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Version 1.21.5-r2:

  • leaves now drop leaf litter when broken with molten
  • bogged now drop skeleton skulls with beheading
  • readd iris support for brimstone rendering

see full changelog here

1.21.5-r1

by MoriyaShiine on Mar 29, 2025
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Version 1.21.5-r1:

  • update to 1.21.5
  • tridents thrown by players no longer despawn
  • meteor and thunderstruck now generate in trial chambers
  • fix creepers consuming flint and steel when interacted with
  • fix internal datapack enchantments sometimes generating
  • fix https://github.com/MoriyaShiine/enchancement/issues/239

see full changelog here

1.21.4-r8

by MoriyaShiine on Mar 8, 2025
Download

Version 1.21.4-r8:

  • fix https://github.com/MoriyaShiine/enchancement/issues/237
  • fix https://github.com/MoriyaShiine/enchancement/issues/238
  • delay now works with all persistent projectiles and not just arrows

see full changelog here

1.21.4-r7

by MoriyaShiine on Mar 7, 2025
Download

Version 1.21.4-r7:

  • merge https://github.com/MoriyaShiine/enchancement/pull/234
  • fix https://github.com/MoriyaShiine/enchancement/issues/235

see full changelog here

1.21.4-r6

by MoriyaShiine on Mar 4, 2025
Download

Version 1.21.4-r6:

  • merge https://github.com/MoriyaShiine/enchancement/pull/231
  • add apex hoe enchantment
    • "Deals extra damage. Attacking from a distance always results in a critical hit."
  • rebalance hoe stats to have less attack speed, more attack damage, and a bit of attack reach
  • assimilation no longer automatically eats food while in combat
  • armadillos now get scared from sliding players
  • slightly adjust velocity for slide jumping and using meteor
  • channeling now chains lightning on melee and ranged attack
  • meteor and thunderstruck now charge faster
  • buff thunderstruck range and damage
  • fix thunderstruck sometimes damaging you anyway even if you hit an entity
  • using fall damage negating enchantments now cancels thunderstruck
  • fix wind burst always granting fall immunity
  • remove impaled enchanting material overrides since the mod is dead
  • enforce config match packet now runs every 5 seconds
  • merge freeEnchantingBookMerging config into overhaulEnchantingTable config
  • fix level inconsistencies with item renaming
  • fix arrow dupe when piercing is enabled
  • tipped arrows now convert into regular arrows when dropping as an item after hitting an entity
  • fishing bobbers now pull the root vehicle of hooked entities

see full changelog here

1.21.4-r5

by MoriyaShiine on Feb 12, 2025
Download

Version 1.21.4-r5:

  • fix https://github.com/MoriyaShiine/enchancement/issues/229
  • fix infinite dash exploit
  • fix meteor ignoring bury conditions
  • sticky wall jump fall reduction is now dependent on the strength of the jump

see full changelog here

1.21.4-r4

by MoriyaShiine on Feb 8, 2025
Download

Version 1.21.4-r4:

  • massively optimize projectile loading model replacement rendering

see full changelog here

1.21.4-r3

by MoriyaShiine on Feb 7, 2025
Download

Version 1.21.4-r3:

  • merge https://github.com/MoriyaShiine/enchancement/pull/222
  • fix https://github.com/MoriyaShiine/enchancement/issues/223
  • fix https://github.com/MoriyaShiine/enchancement/issues/227
  • fix https://github.com/MoriyaShiine/enchancement/issues/228
  • fix trailing lolcat comma
  • fix desyncs with several enchantments
  • fix slam sometimes not negating fall damage
  • fix bounce sound not playing
  • fix brimstone not triggering entity killed advancements
  • fix rare crash with fell trees component combined with other tree felling mods
  • migrate inverted bounce status to component
  • projectiles that bypass armor now have much greater damage falloff when bypassing invulnerability frames
  • assimilation no longer eats disallowed food while in offhand
  • amphibious now reduces wet timer when using riptide by 3 seconds
  • dash is now slightly weaker
  • gale no longer automatically activates when holding jump
  • gale now allows you to briefly glide when holding jump
  • sliding and slamming now have visual indicators
  • bounce now charges slightly faster
  • buoy now negates fall damage when landing on any fluid
  • buoy now reduces fire time from lava (15 -> 2 seconds)
  • chaos now works with all persistent projectiles
  • riptide is now slightly stronger with single level mode enabled
  • riptide no longer has water drag
  • scatter can now be interrupted
  • bosses can no longer be disarmed
  • maces now deal more damage per block fallen
  • animal armor can now be enchanted with boots enchantments
  • enchanted armor now has additional damage reduction

see full changelog here

1.21.4-r2

by MoriyaShiine on Jan 3, 2025
Download

Version 1.21.4-r2:

  • merge https://github.com/MoriyaShiine/enchancement/pull/215
  • fix https://github.com/MoriyaShiine/enchancement/issues/220

see full changelog here

1.21.4-r1

by MoriyaShiine on Dec 8, 2024
Download

Version 1.21.4-r1:

  • update to 1.21.4

see full changelog here

1.21-r14

by MoriyaShiine on Dec 1, 2024
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Version 1.21-r14:

  • backport of 1.21.2-r6

see full changelog here

1.21.2-r6

by MoriyaShiine on Dec 1, 2024
Download

Version 1.21.2-r6:

  • fix brimstone not working when backed up against a block
  • disarm now has a cooldown on the user when successfully used, and now applies cooldown on the target for longer
  • disarm now prioritizes active item before mainhand and offhand
  • grapple no longer increases bouncy strength
  • slamming is now canceled by honey effects
  • split scatter shot cooldown into own component

see full changelog here

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