- Port to 1.21.2
- Fix crash when equipping/swapping cursed armor (only when midnightlib is not installed)
- Small buff to earth aspect's Y velocity on non player entities
- Fix light curse having no effect
- Add curse of binding effect when an armor's curse effect is active
- This can be disabled on the server's side with MidnightLib, without the need for a client to have that mod
Edited on 2024-10-26 :
/!\ Please use the 1.21+2.1.1 version as this one (1.21+2.1.0) contains a hard crash when not using MidnightLib ! /!\
- Small buff to earth aspect's Y velocity
- Separate earth aspect's vertical velocity between players and other entities :
- This modifies the existing "vertical_factor" property to "vertical_factor_entities"
- It also adds a "vertical_factor_players" property
- Add curse of binding effect when an armor's curse effect is active
- This can be disabled on the server's side with MidnightLib, without the need for a client to have that mod
- Small buff to earth aspect's Y velocity on non player entities
- Add curse of binding effect when an armor's curse effect is active
- This can be disabled on the server's side with MidnightLib, without the need for a client to have that mod
Edited on 2024-07-17 :
/!\ WARNING : Please use the 2.0.1 version for MC 1.21+ if you plan on using this mod, this version (2.0.0) contains a rare hard crash which is fixed on newer versions !
- Rewrite for 1.21 : The mod is partially data driven now
- Added particle effects to Curse of never-ending fire/freezing and Frost Aspect
- "Fixed" Earth Curse & Lightning aspect not working when in offhand.
- Some MidnightLib configuration were removed, they are now available using datapacks.
- More configuration options were added such as sound and particles. Some enchantments effects are also more customisable
- If you plan on tweaking some values, please look into the files from this folder
Edited on 2024-07-17 :
/!\ WARNING : Please use the 1.2.3 version for MC 1.20.5-1.20.6 if you plan on using this mod, this version (2.0.0) contains a (rare) hard crash which is fixed on newer versions !
- Backport some changes from the 1.21 branch:
- Added particle effects to Curse of never-ending fire/freezing and Frost Aspect
- "Fixed" Earth Curse & Lightning aspect not working when in offhand.
- Backport some changes from the 1.21 branch:
- Added particle effects to Curse of never-ending fire/freezing and Frost Aspect
- "Fixed" Earth Curse & Lightning aspect not working when in offhand.
- Nerf lightning aspect on items with the power enchantment. This was done to nerf lightning aspect 3 & power 6 which dealt almost 35 hearts on some situations. This nerf can be disabled or tweaked with a new configuration value (MidnightLib required)
- Mark mod as incompatible with MC > 1.20.6
- Change modrinth version scheming to properly identify versions
- Bump to 1.2.1
1.21 WHERE?
It's currently being worked on, you can thank mojang for the delay and changes 🙃
- Nerf lightning aspect on items with the power enchantment. This was done to nerf lightning aspect 3 & power 6 which dealt almost 35 hearts on some situations. This nerf can be disabled or tweaked with a new configuration value (MidnightLib required)
- Bump version to 1.1.3
1.21 WHERE?
It's currently being worked on, you can thank mojang for the delay and changes 🙃
- Update mod to 1.20.5
- Bump MidnightLib version requirement to 1.5.4 (Not required to make the mod work)
- Fixed some enchantments being compatible with axes when it was specifically stated that it wasn't
- Use "enchantable/fire_aspect" minecraft tag for Earth/Wind/Frost aspect enchantments, this should allow the mace (1.21) to receive those enchantments if they keep it that way
- Add "enchantable/shooters" item tag, uses minecraft's "enchantable/bow" and "enchantable/crossbow" tags. If your or any other mod adds bows or crossbows, marking those with the correct tags should allow them to receive the Lightning aspect and Earth curse enchantments. This does however come with the issue that the enchantments are not available in the creative inventory.
- Modify how the Light/Dark aspect enchantments get their damage, should result in a bit more damage dealt
- Tweak tool durability damage with Light/Dark aspect enchantments, should result in more durability available overall
- Tweak tool durability damage with Light/Dark aspect enchantments, should result in more durability available overall
- Bump to 1.1.2
- Mark as incompatible with MC 1.20.5 onwards (Mojang changed something with projectiles which breaks some mixins)
- Add french translation
- Change CI to use the artifact from the build stage with modrinth
- Mark mod as compatible with 1.20.2, 1.20.3 & 1.20.4 for modrinth
- Bump to 1.1.1
- Remove hard dependency on MidnightLib, it is also no longer embedded to allow for better version compatibility. It is now recommended to install it, should you want to play around with the settings.
- Fix wrong license in fabric.mod.json
- Credit translation authors in fabric.mod.json
- Add ModMenu translations for the mod's name & description
- Tweak allowed versions to allow 1.20.2+ instances (as it may work as intended upon release (tested in 23w33a))
- Remove hard dependency on MidnightLib, it is also no longer embedded to allow for better version compatibility. It is now recommended to install it, should you want to play around with the settings.
- Fix wrong license in fabric.mod.json
- Credit translation authors in fabric.mod.json
- Add ModMenu translations for the mod's name & description