Changes:
-
Fixed crappy key handler -
- Wrench key (and wiki) can now be bound to something other than C (and P)
- Configured keyboard key will save and work on reload
- Less complex naming and handler to ease adding new keys
- Sorry, no I18N here :/ Blame Minecraft, maybe.
-
Fixed Chisel blocks not being able to be placed on cables as covers
-
Fixed language handler crashing game
-
Wiki window doesn't try to open a second time when ESC pressed after opening the window and the window gets the key released event from the queue.
Please note that you should back up of your world
FYI, this combines the release notes for 1.22.2 and 1.22.3 since 1.22.2 added a bug not worth uploading.
Changes:
- The flywheel is no longer a railgun
- libage dependency shadowed
Please note that you should back up of your world
Changes:
- Kotlinization and refactors:
- Analytics Handler
- Eln config handler
- Eln registry code
- Eln crafting code
- Achievements code
- Signal Inductor
- SigProc Simulator
- Packets (mostly achievements)
- Ore Blocks
- Sound handler
- Fixed current source GUI serialization issue
- Initial work towards conduits
Please note that you should back up of your world
This is the first Stable release since 1.20.x. Thank you for the patience in getting this out!
Notable changes since 1.20.3 stable:
- We now require COFH Core installed as a dependency
- Shaft networks now operate at 250 rad/s maximums instead of 1,000 rad/s
- Ability to compile for Java 17 and LWJGL3 thanks to an effort for GTNH support
Changes since 1.21.8:
- Fix calling OpenGL code on Netty thread
- Realism Update - Part 2
- Fix minor non-null bug causing JourneyMap issue
- Fix Radial Engine eff. code, other refactors
Please note that you should back up of your world
Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.
Changes:
- Fixes Thermal Heat Exchanger
- Realism Update
- Fixed battery lifetime issues
Please note that you should back up of your world
Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.
Changes:
- (Hopefully) Fixes lamp supply bug. I messed around with them extensively in Creative and couldn't get anything to crash.
- General kotlinization.
Please note that you should back up of your world
Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.
This backports fixes from 1.18.4 and 1.18.5 into 1.18.3
This is a testing release that does the following:
Adds:
- Current based cables - 5A, 20A, and 100A variants
- Includes crafting
Fixes:
- Mega- prefix metric support on unit renderings
- Build for Minecraft 1.7.10 using FG from GregTech team
- Sound bug fix using code snippet from Immersive Railroading team
This is a testing release that does the following:
Adds:
- Debug print statements in the CCT's copy code
Changes:
- Direct poles are enabled by default
- New arc furnace sound that is less terrible on the ears
- Medium Voltage and High Voltage cables are now cheaper
Fixes:
- Spelling mistake on High Current Cable
- Energy Exporter GUI units were watts, are actually ohms
- Arc Furnace en_us language file issue
This is a testing release that does the following:
Changes:
- Current cables now are accepted in more devices
- DC/DC's of many types can handle higher voltages
- Internal changes to the wire rendering code