Effective 2.3.2 - 1.20.1:
- Adjusted firefly spawning to be within 5 blocks off to the ground (instead of mostly in the sky like before)
- Added a soft wind ambience to swamp biomes (eg. mangroves being hot made them have no background wind)
- Added a unique mangrove bird ambience during the day
- Changed the cave ambience detection to use solid stone-like blocks above the player instead of light level
- This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea level would start playing the cave ambience
- Added a new reverbed foliage rustling sound for lush caves instead of the regular forest one
- Added a check for dripstone cave biomes up to 20 blocks above the player for its ambience
- This should fix the unreliability of the biome's layout often not reaching the ground where there are no stalagmites
- Fixed the ULTRAKILL parry effect missing the white flash
- The parry effect now uses a direct overlay render instead of Lodestone screen particles
- Reduced the ripple quantity when it rains
- Increased the rain ripple density default config value
- Increased the cascade sound distance default config value
see full changelog here
Effective 2.3.1 - 1.20.1:
- Reworked all audio ambience to make it more dynamic. Different ambient effects will now stack on top of each other
depending on the environment's properties.
- Added bees in floral biomes during the day
- Added birds in forests during the day
- Added cicadas in savannas during day
- Added crickets in temperate (excluding swamps to use their dedicated cricket and frog ambience instead) and floral biomes at night
- Added frogs and crickets in swamps at night
- Added day jungle animals in jungles during the day
- Added night jungle animals in jungles at night
- Added owls in forests at night
- Added rustling foliage in forests, floral biomes, swamps, jungles, wooded badlands and lush caves
- Added water dripping in dripstone caves
- Added water streams in lush caves
- Added water flowing in rivers
- Added water waves in beaches and oceans
- Added arid wind in deserts and mesas
- Added cave wind in caves (excluding the deep dark to use its dedicated ambience instead)
- Added cold wind in cold biomes (excluding peaks to use their dedicated wind instead) and mountain slopes
- Added deep dark ambience (classified as wind)
- Added end ambience (classified as wind)
- Added mountain wind in peaks
- Added soft wind in temperate, floral, savanna, jungle and mushroom field biomes
- Split ambient effects into 4 categories (animals, foliage, water and wind) and added volume configuration for each
- Allows the user to fine tune their audio ambience exactly how they want. If you don't like animal sounds in ambience mods for instance, you can completely disable them and keep the rest!
- Changed cascade audio detection to make it so cascades underground can only be heard by players underground, and surface cascades can only be heard by players on the surface, to reduce the amount of cascade audio coming from underground sources.
see full changelog here
Effective 2.3 - 1.20.1:
- Added audio ambience!
- Note: This feature is still early in development and some biomes might be missing. Please don't hesitate to give feedback on missing ambience and other requests on the GitHub issues!
- Added day ambience for temperate biomes
- Added night ambience for temperate biomes
- Added beach ambience (same for day and night)
- Added cave ambience
- Added deep dark ambience
- Added lush caves ambience
- Added dripstone caves ambience
- Rearranged the config to now be separated between "Visuals" and "Audio" categories
- Separated the visuals category in sub-categories (corresponding to the previous categories)
- Moved the cascade sound volume and distance options to the audio category
- Added a volume option for biome ambience
see full changelog here
Effective 2.2.2.1 - 1.20.1
- Made dark sculk dust properly respect environment lighting
Effective 2.2.2 - 1.20.1
- Ported to Fabric
- Changed fireflies to only spawn above sea level
- Slightly increased ripple particle size
- Reduced glow squid hypnosis maximum distance to 7 blocks
- Changed the scaling up of improved glow squid particles to be slower
- Decreased the strength of waterfall mist
- Increased the quantity of waterfall cloud particles in the default config
- Decreased the distance to hear cascades in the default config
- Changed waterfall clouds and mist to fade with depth (thanks Aidan! <3)
1.1.1+1.18.1
on Jun 1, 20241.1+1.18.1
on Jun 1, 2024Reupload! See full changelog here
Effective 2.2.1 - 1.20.1:
- Added more config options for the splash effect, screen shake, and trails (thanks donkeyrat !)
- Added a Dutch localization (thanks cph101 !)
- Fixed a bug causing the accessibility onboard screen and the main menu fade-in to be skipped (thanks Ennui !)
- Fixed splash being centered on the nearest block rather than the entity that jumped into the water
see full changelog here
Effective 2.2.0 - 1.20.1:
Brought to you on 1.20.1 by the combined efforts of SzczurekYT and Motschen (big thanks to them !)
- Updated to 1.20.1
- Updated config screen
- Added Swedish localization (Thanks Dontknow09 !)
- Fixed crash when Satin was not installed separately
- Dev thing: changed maven group and package to
org.ladysnake
see full changelog here
Effective 2.1.1 - 1.19.2:
- Added two new choices to the Allay trail option to either have trail only, twinkle only, both or none
- Fixed rain ripples not being displayed at the correct position
- Fixed broken chorus flowers spawning too few chorus petals
- Fixed ULTRAKILL parry effect being too bright
- Fixed the NEVER Eyes in the Dark config options not having a lang entry
see full changelog here
Effective 2.1 - 1.19.2:
- Added the ability to make cascades silent
- Placing wool under the receiving water source of the cascade now makes cascades silent
- Added the ability to color cascade mist
- Placing coloured wool under the receiving water source of the cascade will now color the mist according to the wool block's color
- Fixed cascades with water flowing from straight up creating mist starting at 3 adjacent source blocks instead of 4
- Fixed lingering potion effects using the improved dragon breath particles
- Limited cascade sound volume multiplier to 100% and set the default to 30%
- Fixed flowing water clouds causing mist
see full changelog here
First version on Modrinth
- Rewrote the mod from scratch
- Merged some Illuminations features into Effective. Here's a list of all the Illuminations features that made it in:
- Added and improved Fireflies
- Fireflies now disappear faster and spawn more frequently, giving the effect a more consistent look
- Fixed fireflies not being attracted to light
- Fixed various bugs like fireflies stopping or teleporting
- Added and improved Chorus Petals:
- Chorus petals now stay around approximately 10x longer and fade into their blueish purple state more slowly
- Chorus petals now lay flat when touching the ground or water
- Chorus petals now cause ripples when landing on water
- Added Eyes in the Dark (on Halloween)
- Added and completely overhauled Will o' Wisps
- Added Illuminations cosmetics (though they may get removed or reworked in the future)
- Reworked the Will o' Wisp pet cosmetic to allow players to choose two custom colors to personalize their Will o' Wisp
- As a result, Golden Will and Founding Skull cosmetics were removed as they can be replicated with custom colors
- Added and improved Fireflies
- Improved fireball visuals
- Improved dragon fireball and dragon breath visuals
- Added sculk dust particles
- Added spectral arrows trails and made them emissive
- Added air bubbles coming out of chests when opened underwater
- Improved cascades
- Waterfall cloud particles now have an animated texture
- Waterfall clouds will now only generate if water is flowing into a 2 block deep water source with at least one adjacent source block
- Waterfall cloud size and cascade sound pitch are now dependent on the strength of the flowing water as well as the amount of water sources it is flowing into
- Waterfalls with the strongest current (flowing directly from above) flowing into 4 water sources now generate a mist effect
- Waterfall cloud density as well as mist density can be customized in the configuration options
- Improved Glow Squid particles
- Rewrote the configuration from scratch and added options to control whether the effect is enabled and / or its density for all effects
- Added sliders in the Mod Menu config for all numerical configuration options
- Merged both configuration options of Glow Squid hypnotizing into one
- Added a new secret config option for a new secret effect :)
see full changelog here