Features
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Enhanced Sound Processing - sounds playing in 3d space will have a reverb effect based on the surrounding materials.
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Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
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Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world. (This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.)
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Hot block effects such as flame jets over lava, and steam where water hits a hot block. Hot blocks are things like Lava and Magma.
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Replace Minecraft's thunder sound with improved versions.
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Various "DS" client side commands for dumping configuration information. (These are currently used by me while developing. I do plan on documenting at some point for general use.)
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Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.
Optional Dependencies
- Mod Menu
- Missing footsteps? Check out Presence Footsteps
Videos
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