Dumpster
Allows you do dump, at will
- your game's registries, with the command
/dump registries
- your game's data, including tags, recipes and more, with the command
/dump data
- more specific data, such as either tags, recipes, loot tables, etc, with the command
/dump data <type>
- both of the above, with the pure
/dump
command
Config
Includes a small configuration file, allowing you to set whether or not to dump the tags and/or the recipes when dumping the data. The same way, you can configure whether to dump data and/or registries upon reload or startup. It also gives you the option to control how should the dump files be organized.
This file can be found as dumpster.properties
file, in the config folder.
Server or Client
This mod has actually been thought somewhat smartly! (I surprise even myself)
So, when the mod is on the server, OP players only have the option to use the /dumpster
command, which will dump the wanted data in the server's files!
And just as well, when the mod is on the client, the player will be able to use the /dumpster
command without any concern of whether they are OP or not.
Last but not least, if the mod is on both the client and the server, due to Minecraft's architecture, the client-side command will be renamed /dump-client
, in order to work properly.
Use cases
This mod is not meant to be used for regular gaming! It is solely intended as a handy tool for datapack, mod and modpack creators, for them to be able to know whether their game manipulations had a proper impact on the game.
Compatibility
This mod is not able to process modded recipe types by default. Thus, a compatibility layer must be implemented, either on the side of the mod adding the recipe type, or by some third-party mod that intends to add it.
How to implement compatibility
You may import this mod in your Gradle project using the Modrinth maven API, as per indicated in the documentation.
You may then implement the RecipeJsonParser interface in a class and register it as a recipe-dump
entry-point as shown in the base fabric.mod.json file.
You shall also annotate it with the TargetRecipeType annotation, in order to indicate what recipe you are actually registering it for. You may as well indicate a priority value, if you want to overhaul another parser, by providing it a higher value.
And that is all you have to do.
All in all, your recipe dump class shall resemble the following (using Yarn mappings):
import com.google.gson.JsonObject;
import mc.recraftors.dumpster.recipes.RecipeJsonParser;
import mc.recraftors.dumpster.recipes.TargetRecipeType;
import net.minecraft.recipe.Recipe;
@TargetRecipeType("mymod:myrecipetype")
public class MyRecipeTypeJsonParser implements RecipeJsonParser {
private MyRecipe recipe;
@Override
public JsonParser.InResult in(Recipe<?> recipe) {
if (recipe instanceof MyRecipe myRecipe) {
this.recipe = myRecipe;
return RecipeJsonParser.InResult.SUCCESS;
}
return RecipeJsonParser.InResult.FAILURE;
}
@Override
public JsonObject toJson() {
// implement your parsing method here
}
}
Other methods are optionally available, for in-detail functionalities, such as regrouping multiple recipes generated out of a single files, or supporting alternative recipe type IDs
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