This mod changes other mods for my modpack, but has since been optimized for public consumption if you want to use it.
Requires farmer's delight, quark, and supplementaries. All of these are CONFIGURABLE.
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Crops now drop XP. You can configure the xp amount. Defaults from 0 to 1, averaging 0.5 xp per crop.
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Horses with leather armor can walk on powdered snow.
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Beds will no longer ask to have no nearby monsters to sleep.
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Processing a supplementaries quiver using a FD cutting board will now drop all of its arrows onto the ground as well. A cutting recipe for quivers has been added.
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The Chorus Soda has been added. It teleports the user exactly 10 blocks above when used. This has various applications.
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Fungus colonies from Nether's Delight now grow on rich soil instead of on rich soul soil. This is done so I can remove rich soul soil from my modpack.
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Iron, gold, copper, Silver ore from caverns and chasms, jade ore from sully's mod, oreganized lead ore will all drop xp now. More ores can be added in a tag.
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If a lightning bolt strikes a jukebox playing a music disc underground, it will spawn the Ward disc inside.
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Glowsroom Colonies are added, in compat for quark's glimmering wealds and FD colonies.
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A glimmering weald slabfish has been added. It will be usable when environmental updates to 1.20.
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A Bounding enchantment has been added to map atlases, causing them to stay in your inventory when you die.
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You can now un-till farmland by sneak-clicking a hoe on them. Also works with rich soil farmland. I disabled tramping in my modpack, so this is in case you want to get rid of farmland without breaking them.
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Sturdy Deepslate, a 3x3 storage block for of cobbled deepslate, has been added. Like quark sturdy stones, these can't be pushed around by pistons.
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Farmer's Delight knives can no longer receive efficiency or silk touch from the enchanting table.
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Dispensers can now use cauldrons. Any interactions with cauldrons will work, including undying leather armor, milkshakes from neapolitan, golden buckets, all that good stuff.
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Dispensers can dye sheep and ignite creepers with a flint and steel.
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A sound will now play when placing down boats and minecarts, for qol.
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