Fixed saguaro worm
Fixed divine arrows crashing entities that do not extend LivingEntity
Fixed Termasect AI
Fixed particles
slightly increased termasect nest due to rarity but only for 1.16.5
Additions:
- arcana blocks: battle bricks; gilded bricks; arcanite stone; arcanite sand;
- decoration blocks: asphalt stairs, asphalt slab
- arcana vegetation: arcanite moss; arcanite vines; arcana bush; arcana brush; gem of the dunes;
- deepslate trader (diamond dave)
- added paintings
- iceika biomes and vegetation
- arcana mob (scyre, drains your arcana and shoots you with a ball of arcana)
- advancement (story of a lonely guy, trade with diamond dave)
Changes:
- Ore gen has been redone to match the new style
- Redesign of livestock merchant hut
- Vamacheron model now fits with the new cadillion models
- Redesigned all dimensions generation
- arcana now has a surface with entrances to the dungeon below
- vethea is now more open
- soul sludge breakable sound
- frossivence now heals itself when used on a monster
- statue items are now fireproof
- water mob AI
- redesigned frosted allure
- redesigned ayeraco battle (drops 1 statue now)
Fixes:
- readded particles
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Added mortum ambience
Changes:
- Login messages now send to all players
- Statues have better bounding boxes
- Slight tweaks to vethea tree counts
Fixes:
- Fixed coloured bullet particles
- Fixed sunstorm arms
- Fixed mage targeting
- Fixed damage effecting armour
- Fixed Twins and Duo spinning and AI
- Fixed arcanium extractor not displaying tooltips
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed block drops
- Fixed arcana trader spawns
Additions:
- Flower pot support
- New arcana room (Designed by Price)
- Ability to throw tomatoes (crouch to throw)
Changes:
- Nerfed chest loot
- Tomatoes are now throwable (if you crouch)
- Frost walker negates heat traps
- Updated Russian translation
- Mortum creatures are now immune to fire
- Glacides fast again
- Music shooters have slight delay
- Duo and Twins behaviour/animation
- Ambience/Sky tweaks to most dimensions
Fixes:
- Fixed merchants spawn rates
- Fixed some arcana blocks being breakable
- Fixed fire dropping itself
- Fixed frost targeting creative players
- Fixed portals crashing when a specific vanilla bug is present (https://github.com/MinecraftForge/MinecraftForge/issues/8964)
- Fixed fireball kill timer
- Fixed aequorea having no attack damage causing a crash
- Fixed tar not burning entities
- Fixed rive breaking indestructible blocks
- Fixed vine rotation
- Fixed feature cycle order
- Fixed custom grass bonemeal results
- Fixed plants not breaking when block below is broken
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Iceika sky
Fixes:
- Fixed custom skies crashing servers
- Fixed damage reduction armour abilities
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Added loot to some vanilla chests
Changes:
- Tweaks to iceika sky
- Tomato does less damage
- Changed some textures (Ringu)
- Added 1 tick delay to projectiles to minimize self inflicted damage
- Increased realmite spawn rate
Fixes:
- Fixed mob shadows and scales
- Fixed aequorea server crash
- Re-added soul fiend particles
- Re-added hide arcana
- Fixed hell pig crash
- Fixed and simplified back end of Divine Arrow (Locomen_)
- Fixed crash involving Jade and plants
- Fixed aquastrive armour not removing swim effect
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed ranged projectile damage
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- JEI support
- Armor bundle (quickly swap armor)
Removals:
- Removed alpha warning (since we are finally stable enough to release)
Changes:
- Back end uses ForgeRegistries instead of going to our registry
- You can now harm pets if you crouch (you monster)
- Kobblin, Cyclops and pumpkin spider spawn condition tweaks
- Log top textures
- tweaked nether spawns
- Made termasect nest more noticable
Fixes:
- Fixed arrows
- Fixed realmite block not showing in creative/jei
- Fixed rain precipitation appearing in iceika
- Fixed chest animations
- Fixed enthralled dramcryx and ancient entity reach
- Fixed particle colour system
- Fixed seed recipes
- Fixed hell pig
- Fixed wreck crash
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed tamable crash
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Added Traveler's titles support - Pricerocks
Changes:
- Entity models:
- Cave Crawler
- Razorback
- Skyre
- Desert Crawler
- Shark
- Bunny/Glinthop
- Angry Bunny/Angry Glinthop
- Glacon
- Renamed bunny to glinthop and angry bunny to angry glinthop
Fixes:
- Fixed torridite bricks and arcanium torch recipe
- Fixed missing arcana traders spawn cages
- Fixed realmite ore spawnrate
- Fixed leorna crash
- Fixed mod chest crash when external storage was connected (hoppers and stuff)
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Added raw ore blocks
- Added tools (terran axe, apalachia hoe, bedrock hoe, corrupted hoe, divine hoe, eden hoe, mortum hoe, rupee hoe, skythern hoe, terran hoe, wildwood hoe, terran pickaxe, terran shovel, corrupted shovel, terran shickaxe)
Changes:
- Enchanted warrior model (declan)
- Healing items behaviour (can heal other players and the item by right clicking players or monsters respectivley)
- Merchants will only panic when hit otherwise they will not move now
- Vethea will no longer spawn a portal, you need to trade the hunger for mortum blocks and use a dream flint to ignite it. (portal patterns: https://imgur.com/pQpD1cz)
- Made some items fire resistant (torridite block, torridite bricks, bedrock minibricks, torridite minibricks, bedrock chunk, molten shards, molten stone, torridite chunk, torridite ingot, torridite nugget, bedrock axe, inferno arrow, inferno bow, bedrock pickaxe, bedrock shovel, bedrock maul, bedrock sword, bedrock armour, inferno armour and torridite armour)
- Inferno sword is now craftable via redstone ore alternatives
- Buffed apalachia shickaxe
- Nerfed hastreus
Fixes:
- Fixed eucalyptus stairs hitbox
- Fixed plants
- Fixed glacide texture
- Cyclops fix
- Statue sound fix
- Fire fix/Heat Trap Fix
- Fixed traders sometimes selling air
- Fixed some plants breaking when placed next to each other
- Fixed halite, awakened halite, divine corrupted, glistening, demonized, tormented, arlemite and rupee armour effects
- Fixed nightmare bed block drops
- Fixed dreamwrecker pull
- Fixed workshop carpet sound
- Fixed leaves renders
- Fixed shickaxe tilling farmland
- Fixed shickaxe recipes
- Fixed tomato
- Fixed shield repair crash
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- re-added "beloved" mage shooting sound
- heard ai for lorga flight
- added "regular" spider loot to divinerpg spiders
- Changes:
- ported to 1.19.3
- fury maul now craftable by all diamond ores
- glacide model
- increased boss spawners generousity
- neutral mobs now agro their fellow mob types when hurt
- flying mob AI
- caveclops now have better spawn conditions
- many mob stats
- many armour stats
- buffed axe damage
- madivel only spawn in darkness
- nerfed serenade of health
- slowed zoragon
- legendary ender eye includes watching eyes now
- only 1 creative tab now
Fixes:
- teleporter fix
- demon of darkness model
- alicanto and grue aggression
- kazrotic shot doesnt break blocks
- skythern Fiend sound
- ender scrounge crashing game
- epiphite lightning behvaiour
- fixed iceika dungeons clipping into void
- fixed flaming swords not cooking meat
- fixed eden chest harvest level
- fixed glass drops
- fixed fairy lights drops
- fixed eden chest not working sometimes on first open and not loading contents
To see all 1.19.3 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.3.md
Backported:
- re-added "beloved" mage shooting sound
- heard ai for lorga flight
- added "regular" spider loot to divinerpg spiders
- ported to 1.19.3
- fury maul now craftable by all diamond ores
- increased boss spawners generousity
- neutral mobs now agro their fellow mob types when hurt
- flying mob AI
- caveclops now have better spawn conditions
- buffed axe damage
- madivel only spawn in darkness
- nerfed serenade of health
- slowed zoragon
- legendary ender eye includes watching eyes now
- teleporter fix
- demon of darkness model
- alicanto and grue aggression
- kazrotic shot doesnt break blocks
- skythern Fiend sound
- ender scrounge crashing game
- epiphite lightning behvaiour
- fixed iceika dungeons clipping into void
- fixed flaming swords not cooking meat
- fixed eden chest harvest level
- fixed glass drops
- fixed fairy lights drops
- fixed eden chest not working sometimes on first open and not loading contents
- lots of item tags for more mod compatability (Lemon-Juiced)
- zh_cn.json (usamion)
- ja_jp.json (RyoTagami)
- compost list
- changed darven and karos lump texture
- renamed bluefire to soulfire for some vanilla parity
- tag based recipes for furnaces and blasting
- rotated chest items to match vanilla
- nerfed liopleurodon spawn rate
- fixed fyracryx and kazrotic crash
- fixed ore sounds
- fixed demon furnace placement
- fixed karos altar
- fixed burning swords losing durability in creative
- fixed aquamarine
- fixed twilight spawn cages
- fixed the armour using LivingHurtEvent
- fixed karot model
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed leather tag issue
Misc:
- Added ancient tomb loot table to JER compat
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed more tags
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed advancement backgrounds
Additions:
- Added zh_cn.json (usamion)
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
THIS UPDATE IS BETA AND WILL PROBABLY HAVE BUGS. PLEASE REPORT THEM
Additions:
- new mobs: groglin, gruzzorlug, sabear, robin, wolpertinger
- new food: raw seng meat, seng steak
- new armour: seng fur armour
- new items: seng fur, raw wolpertinger meat, wolpertinger steak, sabear fur, sabear tooth, sabear sabre
- new blocks: coalstone bricks
- lots of item tags for more mod compatability (Lemon-Juiced)
- zh_cn.json (usamion)
- ja_jp.json (RyoTagami)
- compost list
- added the best advancement ever
Removals:
- santa gear (your items will be swapped to bedrock gear)
Changes:
- changed darven and karos lump texture
- renamed bluefire to soulfire for some vanilla parity
- redesigned creative tabs
- tag based recipes for furnaces and blasting
- rotated chest items to match vanilla
- nerfed liopleurodon spawn rate
- many ringu textures
- infusion table doesnt automatically craft items when the ingredients are all present now
Fixes:
- fixed fyracryx and kazrotic crash
- fixed ore sounds
- fixed demon furnace placement
- fixed karos altar
- fixed burning swords losing durability in creative
- fixed aquamarine
- fixed twilight spawn cages
- fixed the armour using LivingHurtEvent
- fixed karot model
- fixed disk
Notes:
- Groglin, Gruzzorlug and Robin are unable to naturally spawn as they are a part next portion of the iceika update
To see all 1.19.4 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.4.md