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Distant Horizons

Distant Horizons

See farther without turning your game into a slide show

7.62M
8,751
Optimization
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2.3.0-b - 1.19.4 forge/fabric

by jeseibel on Mar 11, 2025
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2.3.0-b - 1.19.2 forge/fabric

by jeseibel on Mar 11, 2025
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2.3.0-b - 1.18.2 forge/fabric

by jeseibel on Mar 11, 2025
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2.3.0-b - 1.17.1 forge/fabric

by jeseibel on Mar 11, 2025
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2.3.0-b - 1.16.5 forge/fabric

by jeseibel on Mar 11, 2025
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Highlights:

  • Dedicated/LAN Server support
  • Fading between DH and vanilla rendering
  • Changed the DH logo
  • Removed Multiverse Similarity percent
  • Fixed vertical fog
  • Up API version 3.0.1 -> 4.0.0
  • Massively reduced memory requirements and GC stuttering
    • DH can now run with as little as 2-4 GB of memory (depending on CPU settings)
    • This change does cause initial LOD loading to be slightly slower
  • Added Dynamic thread allocation
  • Fixed an EXCEPTION_ACCESS_VIOLATION rendering crash

Full Changelog

Additions:

  • Server support - pshsh
    • Server LOD generation
    • Server Multiverse handling
    • dedicated servers
    • LAN servers
  • Add DH/Vanilla fading
  • Add support for N-sized world generation
  • Add recalculate heightmap config
    • for use with world painter worlds or whenever the heightmap is incorrect
  • Add Oculus 1.7 to the list of incompatible mods
    • Oculus needs to update to use the new DH API
  • Add pshsh to the author list
  • Add partial mod incompatibily chat warnings
    • Chunky, WWOO, and Alex's Caves
  • Re-added INTERNAL_SERVER distant generator model
    • This mode will ask MC's server to generate the chunks.
    • This mode allows for more accurate generation at the cost of world size and server thread lag
  • Add config assumePreExistingChunksAreFinished
    • This may help with situations where pre-existing chunks were created by third-party program and are incorrectly running world gen.
  • Dyanimc Thread allocation - Pshsh and James
    • DH now has a single thread count config
    • This should reduce the chance of DH using 100% CPU with lower CPU presets
    • The CPU preset has also been increased from LOW -> BALANCED
  • Add options to show/hide some DH F3 screen info
    • memory pools are hidden by default since they aren't needed unless debugging said pools is needed
  • Add logs for when a repo has finished closing
    • If Sqlite is taking a long time flushing the WAL file, this should help show that
  • Add validateBufferIdsBeforeRendering Config
    • Enabling this drastically reduces FPS but can be helpful for troubleshooting
  • Add a chat warning if the vanilla render distance is higher than recommeneded
    • DH can be more easily overwhelmed if the vanilla render distance is too high
    • And vanilla CPU use is much higher
  • Add world gen/import progress overlay
  • Add automatic overdraw config
    • when overdraw is set to "0.0" DH will determine the best overdraw based on the vanilla render distance
    • this also affects vanilla fading and will make the vanilla render distance appear a bit further when fading is enabled
  • Add the ability to change beacon beam heights - zJannyAT

Improvements:

  • Optimize ChunkWrapper getBlockState - Builderb0y
  • Optimize sky light for LODs - Builderb0y
  • Improve adjacent chunk lighting logic - CreepermeYT
  • Reduce file handler task count when updating QuadTree nodes
  • LOD updates will happen around the player instead of FIFO
  • Optimize DH cloud rendering
    • Cull behind the camera
    • Change cloud model to smooth transition
    • Slightly increase cloud speed
  • Improve generic object render profiling
  • Cache arrays used during Generic Object Rendering
  • Move some LOD Building logic off of the render thread
  • Improve Buffer upload speed and remove buffer upload threadpool
    • Buffer uploading is now handled on the Lod Builder threadpool
  • Rewrote object pooling to massively reduce memory use and generated garbage
    • DH can now run with as little as 2 GB of ram (depending on CPU load) and in MC 1.21.4 memory per second with world gen was between 500 MB and 1 GB per second, in comparison to 6 GB/s previously
  • Reduce garbage generated when interacting with Sqlite
  • Added number formatting to migration progress logs
  • Reduce duplicate warnings when loading old worlds

Changes:

  • Changed the Logos
    • new logos created by Pankakes
  • Hide "Distant Horizons Overloaded" chat message
    • message can be enabled via config for testing
  • Vertical quality dropoff is slower
  • Split the config into: Client, Common, Server
  • Increase far clip plane distance slightly
  • Increase default render distance 128 -> 256
  • Added brown mushrooms to the list of ignored blocks
    • fixes some swamp rendering issues
  • Removed world gen timeout
    • It was originally added to prevent locking up world gen threads that got stuck in an infinite loop, however it never solved that problem so it was just an annoyance.
  • Rename world gen thread pool in F3 screen "World Gen" -> "World Gen/Pull Chunk"
    • This thread pool has always handled both pulling pre-existing chunks and generating missing chunks, however there was some confusion where some people thought it only generated chunks
  • Increase Default thread preset LOW -> BALANCED
    • due to the addition of dynamic thread allocation the number used for each prest was changed slightly
  • Change CPU Preset config default values

Bug Fixes:

  • Hide closed database warnings
  • Fix some instances of extremely high file handler job counts
  • Fix config file handler corruption due to concurrent reading/writing
  • Fix F3 menu showing the same level multiple times
  • Fix the near clip plane appearing when zooming
  • Fix JOptionPane causing Mac's with other mods freezing during load
  • Fix generic renderer not using material type for shader use
  • Fix a few logs not showing positions correctly
  • Fix unnecessary JarUtil error logging
  • Fix GLProxy skipping some render thread tasks
    • This may solve some memory leaks or rendering holes
  • Fix height fog
  • Fix crashing when other mods null the MVM or Projection matricies
  • Fix crashing when setting some config values to 0
  • Fix pack.mcmeta warnings
  • Fix DH preventing server shutdown in some cases
  • Fix an EXCEPTION_ACCESS_VIOLATION rendering crash
  • Fix Sqlite memory leaks
  • Fix infinitely growing memory when changing dimensions
  • Fix auto updater failing in some cases and improve logging
  • Fix rare concurrent modification when changing generic rendering cubes
  • Fix beacons disappearing in some situations
  • Fix stairs, slabs, and glass sometimes not appearing in LODs
  • Relocate Sqlite under a DH namespace to prevent interference with other mods shading or adding SQLite - pshsh
  • Fix rare concurrency error on world gen shutdown

Removals:

  • Multiverse similarity percent
    • Levels will now use the hashed seed in their folder name instead
    • This is a significantly more relyable method for differentiating levels.

2.2.1-a - 1.21.1 neo/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.20.6 neo/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.20.4 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.20.2 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.20.1 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.19.4 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.19.2 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.18.2 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.17.1 forge/fabric

by jeseibel on Sep 3, 2024
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2.2.1-a - 1.16.5 forge/fabric

by jeseibel on Sep 3, 2024
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Highlights:

  • Added a option to toggle cloud rendering
  • Added nearby beacon culling to prevent overdraw
  • Fixed LOD Lighting
  • Fixed DH Cloud colors
  • Fixed LODs flashing when loading/unloading
  • Fixed Lithium breaking DH world gen for MC 1.20.1 and older

Full Changelog

Additions:

  • Add a top level UI config to toggle cloud rendering
  • Add nearby beacon culling
    • Enabled by default, can be disabled under advanced graphics

Changes:

  • Change delayed LOD modified save from 2 seconds -> 500 ms
    • This should make LODs appear to update slightly faster
  • Allow users to re-enable the DH renderer if an exception is thrown
    • To re-enable the renderer, toggle DH rendering using the UI config menu

Bug Fixes:

  • Fix LODs not updating in the nether or when blocks are changed underground
    • Note: DH only listens for some block changes underground (currently 1 in 4 blocks), so changing several blocks or one light emitting may be necessary to trigger an update).
  • Fix Lighting not generating correctly
  • Fix DH clouds colors not matching vanilla MC clouds
  • Fix glass panes not affecting beacon colors
  • Fix several beacon rendering/updating issues when beacons are on chunk borders
  • Disable instanced rendering on Mac when Sodium is present
    • This should fix M1 macs crashing when both DH and Sodium are together
  • Fix LODs flashing when they load/unload
  • Fix Lithium breaking DH world gen for MC 1.20.1 and older

API Changes

Bug Fixes:

  • Fix RenderableBoxGroup not supporting .clear()

2.2.0-a - 1.21.1 neo/fabric

by jeseibel on Aug 25, 2024
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2.2.0-a - 1.20.6 neo/fabric

by jeseibel on Aug 25, 2024
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2.2.0-a - 1.20.4 forge/fabric

by jeseibel on Aug 25, 2024
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2.2.0-a - 1.20.2 forge/fabric

by jeseibel on Aug 25, 2024
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2.2.0-a - 1.20.1 forge/fabric

by jeseibel on Aug 25, 2024
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