Port of Distant Worlds: Reborn v1.0.7 to version 1.20.1
List of key changes:
- Added new armor mechanics:
Firon armor in full set protects against fire damage Noarhorn armor in full set protects against spikes damage Vairis armor in full set reduces fall damage
List of key changes:
- Books were edited and supplemented
- Significantly changed characteristics of tools and armor
- Added new mechanics for firon armor: lava vision, lava walking
- Added crates for carrying young noarhorns and salmorans
- Garsale couches soften the fall of entities
- Fortune enchantment now affects loot drop when using the ubricite hammer or firon pickaxe ability
- Unbreaking enchantment now affects durability when using the mod tools side abilities
- Looting enchantment increases chance of dropping wither totem
- Improved some mechanics of interaction with entities
- Improved salmoran attack mechanics
- Salmorans don't change altitude when ordered to stay in place
- Fixed supervision effect on salmorans attack
- Fixed lithum altar integrity check mechanism
- Fixed incorrect maximum level of fortune enchantment for rituals
- Fixed bug when player could not put appropriate modules into the lithum converter
- Fixed bugs in the behavior of entities
- Fixed mechanics of partner detection for salmorans
This version brings major technical changes. Make a backup before updating!
Most likely you will need to regenerate a mod dimension in old worlds (more details on the wiki)! Also, working lithum furnaces may disappear in old worlds.
List of key changes:
- Books were edited and supplemented
- Added chat commands for better interaction with mod elements
- Added new entities: culafite shroomer, baby noarhorn
- Added new accessories: culafite shroomer cap, noarhorn gloves
- Modified and supplemented trades with villagers
- Significantly changed generation of the garhenna dimension
- Improved environment rendering in the garhenna dimension
- Fixed entity rendering
- Changed the ability of firon, ubricite and noarhorn armor
- Improved mechanics of mining with ubricite hammer
- Fixed entity spawning
- Changed booglian spawning biome
- Improved mechanics of garhenna depletion effect
- Added flight mechanics on alpha salmoran
- Added breeding mechanics for noarhorns and salmorans, improved related mechanics
- Improved behavior mechanics of entities
- Wither totem allows to save a point for teleportation similar to the return ring
- Added ability to use the wither totem, return ring, dalite indicator and dalite storages as accessories
- Added key bindings for activating the wither totem and return ring
- Fixed structure generation bugs in the garhenna dimension
- Improved screen overlays
- Optimized all interfaces (GUI)
- Optimized mechanism for checking the lithum altar integrity
- Optimized lithum furnaces
- Added dalite mending enchantment
- Added achievement
- Added enchantment descriptions for compatibility with the Enchantment Descriptions mod
- Improved some textures and models
- Other minor changes
- Books were edited and supplemented
- Added configuration file
- Removed disableBookGranting gamerule
- Dimension generation has been significantly improved and changed
- Added generation of huge culafite mushrooms and their blocks
- Mechanisms for using geckolib and curios capabilities have been improved
- Improved the quality of geckolib models and animations
- Added rendering of curios accessory models
- Added interactive description to some items
- Improved mechanics of player interaction with some GUI
- Changed mobs behavior and spawning
- Added ability to change the behavior of tamed mobs: follow, wander, stay
- Baby salmorans will be tamed by the nearest player in a small radius after hatching
- Unarmored narhorns can be mounted
- Added culafite mushroom on a stick
- Added garsale couches
- Added wiltum couches
- Improved mechanics of using bonemeal
- Culafite mushrooms can be grown into a huge version with bonemeal
- Return ring can teleport nearby tamed entities to a specified point
- Added mod potions brewing recipes
- [Bugfix] Now bookshelves behind the solid block will not be counted by the table
- [Bugfix] Partially fixed vine generation
- [Bugfix] Fixed garsale tree generation
- Other minor changes
- Added garsale and wiltum panes
- Updated many textures
- Books were edited and supplemented
- Added progress bar to Garhenna Book
- [Bugfix] Fixed incompatibility with newer versions of Patchouli
- [Bugfix] Fixed asmulda bush models and textures
- Other minor changes
- Added disableBookGranting gamerule
- Books were edited and supplemented
- Garhenna Book is also granted to player by achievement
- Improved generation of dimension, biomes and structures
- Improved mob spawning
- Balanced characteristics of mobs
- Improved some textures and sound effects
- [Bugfix] Game crashes when mod entity changes and player uses a non-English localization or name tag has been used before
- [Bugfix] Using firon multitool has a different result than vanilla hoe
- [Bugfix] Player could gain a lot of experience by breaking garsale bookshelves with silk touch enchantment
- [Bugfix] Some items could be repaired by merging, which shouldn't be the case
- [Bugfix] Player could not get the achievement for entering dead valley biome
- Other minor changes
- Item received after the ritual gets more data from the parent item
- Added new enchantment rituals
- Added salmoran sting enchantment
- Added firon armor ability
- Improved mechanism for using armor and tool abilities
- Improved stone textures
- Garsale cake can be placed
- Added a notification about new recipes
- Other minor changes
- Added attack animations for some mobs
- Distant Worlds Book has been supplemented and improved
- Added more durability to firon armor
- Changed some parameters of interaction with salmoran egg
- Other minor changes
The first open beta version of the fully updated Distant Worlds mod
Let's start our journey!