5.4.0 - Critical bugs made apparent after curseforge upload so skipping 5.4.0 on modrinth. Changelog for brevity.
- Overhaul of gateways to be proper structures.
- Updated default gateway, end and desert gateways.
- Add Quartz, Mud, Red Sandstone, Prismarine gateways.
- Removed limbo gateway for now.
- Added config options for choosing which dimension the player will spawn in upon exiting limbo. (Done by PR from Cephelo on discord.)
- Players returning from limbo will spawn inside two air blocks to prevent suffocation in case they spawn inside terrain. (Done by PR from Cephelo on discord.)
- Players falling in the air will not take damage when landing after returning from limbo. (Done by PR from Cephelo on discord.)
- Limbo config options should no longer reset on game launch. (Done by PR from Cephelo on discord.)
- Renamed the config option limboBlocksCorruptingOverworldAmount to limboBlocksCorruptingExitWorldAmount. (Done by PR from Cephelo on discord.)
5.4.1
- Fixed Stonebrick gateways not leading to dungeons.
- Removed missed forge biome modifiers causing world crashes.
- Fixed Lantredom dungeon pocket inter pocket linked doors.
- Disabled End gateways due to gateways appearing in the mod.
- Changed the monolith translation key to mob_monolith for consistency and compatibility with Maelstrom Mod
- Fixed an invulnerable state that happened when other mods canceled EntityTravelToDimensionEvent after attempting to go through a door
- Player attributes are now requested after each teleport to prevent some desync issues
- Fixed an edge case where dimensional dungeons could fail to generate after going too deep
- Fixed some minor translation inconsistencies
- Fixed a crash when catching the death event in pocket dimension when the player's food stats don't exist
- Eternal fabric now tries to teleport you back to your respawn position
- Replaced the enableDecayDrops config option with decayDropChance
- Fixed the clusterDimBlacklist and gatewayDimBlacklist config options
- Restored the original eternal fabric texture
- Fixed rain occuring in pocket dimensions
- Made Gold item names more consistent
- Fixed a few other lang issues
- Added a small cooldown and a teleport sound to the rift blade
- Fix for crash related to using client message stuff on server
- Added a prototype myth dungeon type as an example for dungeonpack creators
- Make unraveled fence types actually link up like fences.
- Fix loot in Ruins Target Practise and Ruins Pressure Plate Riddle
- Move Decay mechanic related blocks to their own creative tab
- Restore Monliths
- Improve spawn rate in limbo.
- Make them solid black vs invisible again
- Make them instantly turn towards you when they see you and vibrate when they aggro like the old days.
- Restore and improve woven world thread armor's ability to delay the monolith's gaze
- Gateways all have the same spawnrate now.
- Fixed signs in multiple pocket schematics.
- Fixed improperly configured door in long_corridor
- Fixed smooth stone slabs having been turned into stone slabs in heart_of_disorder's schematic post flattening
- Added world gen tweaks for limbo to see how they fair.
- Added proper nether dungeon functionality to crimson door. Nether dungeon set current not functional.