Adds an extra difficulty layer to increase the stats of enemies (and also allies)
Issues are tracked on my Discord in #difficultytweak-bugs as i dont have a github page.
Projectile Damage Attribute is a required dependency to buff certain ranged enemies
Listed for 1.19/1.20 but older versions are just untested so try it if you want.
Change difficulty with /function,
Difficulties are as follows:
Normal: Standard minecraft gameplay, just used to clear effects of other difficulties,
Expert: All mob damage and move speed increased by 20%, All mob health increased by 50%,
Master: All mob damage and move speed increased by 40%, All mob health increased by 100%,
Death: All mob damage and move speed increased by 60%, All mob health increased by 150%,
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