added cache keys to processors, added new default processors, rewrite ModelUtils to be more efficient and easy to read, changed the way colors are blended, added new test textures, add a new shape render layer, add option to not cache, removed tint and emissivity options from texture render layer and moved to processors (with more features like tinting already tinted surfaces in blending mode), add registry api and architectury api as dependencies in mods.toml, make front and back quad generation separate methods
Added several options to the default render layer, such as removing internal quads.
Initial Mod Creation