- Fix matter not being produced by Simulation Chambers (thanks, NickAcPT!)
- Revamped Modular Armor;
- Armor no longer have data tiers;
- Instead, Pristine Matter is now used to make Pristine Energy, which is spent to activate modular effects.
- Added built-in energy generation;
- Added Data Synthesizer;
- Energy is now required by Loot Fabricator.
- Added Glitch Sword
- Earns 2 data per mob killed;
- Deals more damage to the System Glitch;
- Requires energy and cannot be enchanted.
- Added Disruption
- An odd structure that disappears few seconds after interacted with. What could possibly be earned from it, I wonder?
- Added Glitch Tile set.
Players and modpack makers alike are encouraged to read the migration guide to avoid potential issues: https://gist.github.com/Luligabi1/10f36740531bd87a8dbd718a35cbd661
- Updated LibGui, fixing issue when using Fabric Loader 0.15
- Fixed Deep Learner Dupe;
- Improved Trial area validation;
- Added trial grief whitelist block tag (dml-refabricated:trial_grief_whitelist)
Retextures by BackupCup