This mod adds decorative debarked logs - similar to the Stripped Logs from 1.13+, they are essentially logs without the bark!
In order to craft them, you can perform one of two (configurable) interactions:
- right-click an in-world log with an axe,
- craft a log and an axe together.
Thanks to the usage of procedural texture generation, it's trivial to add mod support! As such, the following mods are already supported:
Aether Legacy
Atum
Bewitchment
Binnie's Mods (Extra Trees)
Biomes o' Plenty
Climatic Biomes
Forestry
Natura
Project: Vibrant Journeys
Rockhounding: Surface
Rustic
TerraFirmaCraft
Traverse
Twilight Forest
with many more to come!
If you'd like to add support for additional logs, it's very easy! As a mod author, you can send an IMC message to the mod "debark", key "register_log"; as a modpack developer, you can add entries to the config/debark.cfg file. In either case, the value "block ID[,state to permute by,another state...]", for example "minecraft:log,variant" or "traverse:fir_log" or "natura:overworld_logs,type".
If you'd like to tweak the looks of the mod in a resource pack, it's also easy! For each log type, the following textures will be used, if found:
- debark:blocks/debark_top_minecraft_log_0.png (for the first variant of minecraft:log's top),
- debark:blocks/debark_side_minecraft_log_0.png (for the first variant of minecraft:log's side),
- debark:blocks/debark_top.png (generic grayscale top, where 50%-100% luminance matches the log's middle's color range),
- debark:blocks/debark_side.png (generic grayscale side, as above).
Project icon derived from the Unity resource pack by CyanideX.
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