This mod is designed to address an unhealthy gameplay tactic where players continuously grind bosses by respawning and attacking them without any consequences.
With this mod, players will face a new challenge as entities have the ability to be healed to full health after killing the player three times.
This feature encourages strategic and skillful gameplay, as players need to be cautious and plan their attacks more effectively to defeat powerful bosses.
This mod allows customization through a configuration file, where you can specify the registered name of the entity and the max death times. Only entities listed in the configuration file will have their reset-to-full-health feature enabled when killing players.
This ensures flexibility and adaptability, allowing server administrators and players to fine-tune the mod according to their preferences.
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