-Players will no longer dropped cooked flesh if:
-Killed by a player without Cleaving AND without Fire Aspect
-Added /deaths
-Can be executed by anyone with admin permissions
-Tells you the specified player's deaths, renewed deaths, and total (true) deaths.
-Here's the command format: /deaths @ or Player Name
-Added a new game rule dedicated to deciding the percentage of the XP penalty applied (XP Penalty game rule required to be true)
-Added the Cleaving Enchantment:
-Has 2 Levels
-Will make players killed with this enchantment drop extra flesh.
-Level 1 drops 1 extra flesh, for a total of 2 along side the base drop rate. Level 2 drops 2 extra flesh, for a total of 3 along side the base drop rate.
-Can be obtained from villagers and loot chests, with maximum rarity.
-Can be applied to any sword or axe.
-Players now spawn zombies at their location when dying (toggle with game rules). This depends on their enviornment too:
-Dying in water spawns a Drowned
-Dying in a desert or any badlands-type biomes will spawn a Husk
-Dying anywhere else spawns a normal zombie
-Eating raw flesh now gives hunger for 1.5 minutes and poison for 45 seconds.
-Players can now only drop 1 flesh when dying
-Only cooked flesh will lower your death count when eaten now
-Includes exactly what you know it includes! (Except things you didn't know it included)
-Check the Death compendium for vague hints for how to do things!