- Added Timeless and Classics Zero gun mod support
- TaCZ guns is now supported by the marking system by default.
- TaCZ guns can now be used to mark targets.
- TaCZ guns will shoot accurately and draw faster in Deadeye.
- (Known issue) Bolt action snipers causes problems when used to mark targets.
This update can break your Deadeye if you have a save with older version installed!
If that's the case, use /deadeye setlevel <player>
command.
- Deadeye Mod now works on NeoForge using Sinytra Connector!
- To configure the mod in NeoForge, use /owo-config deadeye-mod command.
- New Items
- Tobacco: Is a plant used to craft Snake Oil and Cigarettes. Can be farmed and found throughout the world.
- Cigarette: Can be used to fill your Deadeye Core. Crafted from paper and tobacco.
- Chewing Tobacco: Can be used to refill and fortify your Deadeye Meter slightly. But it damages your Deadeye Core slightly. Crafted by smelting tobacco.
- Snake Oil: Can be used to refill and fortify your Deadeye Meter. Has different levels of fortification depending on the tobacco amount used to craft.
- Updated Deadeye logic
- Added Deadeye level. To level up, spend time in Deadeye and kill entities in Deadeye.
- Added gamerule "disableDeadeyeLeveling" to disable Deadeye leveling.
- Seperated Deadeye Core and Meter.
- Eating foods adds to your Deadeye Core depending on their nutrition value.
- Added Deadeye fortification.
- Changed the default key of Deadeye Mark from X to Tilde. (a.k.a ~)
- Vic's Point Blank weapons can now be used to mark by default.
- Deadeye effect now fades in and out.
- New Deadeye meter HUD.
- New config option to configure this HUD's position.
- Added Quickdraw button
- Quickdraw selects the first usable weapon in your hotbar and automatically puts you in Deadeye.
- If used with a Vic's Point Blank weapon, you will skip the draw animation and immediately be able to shoot your weapon.
- New commands (and now supports localization)
- Added
/deadeye setmeter <player> <amount>
command. - Added
/deadeye setcore <player> <amount>
command. - Added
/deadeye setlevel <player> <level>
command. - Removed
/deadeye refill
- Added
- Added tooltips to config screen.
- Bugfixes
- Fixed bows not playing their shoot sounds in Deadeye.
- Fixed bows being able to mark even though they don't have enough ammunition.
- Fixed a crash related to picking up bow ammunition from the ground.
- Fixed Deadeye decreasing faster when the slowdown option is turned off.
- Fixed a crash if more than one player disables their Deadeye simultaneously.
- Removed Satin and Renderer dependencies.
- Minor bug fixes and improvements.
Initial 1.20.1 release
- Rewritten a big chunk of networking code.
- Added a config option to change the maximum mark distance.
- Added a gamerule to disable Deadeye.
- Fixed a crash related to Vic's Point Blank.
- Fixed when leaving a server with Deadeye open not disable your Deadeye.
- Minor bug fixes & translation improvements.
- Added light leak (entering effect) from the original dead eye.
- Added an client side config option to disable light leak effect.
- Updated client-side config to update without needing a reload.
- Added wildcard support to markable entities and marking items config options.
- Added Turkish language support.
- Improved Vic's Point Blank integration
- Guns now work properly when shooting marked targets.
- Guns are now more accurate while in Deadeye.
- Shotgun spread is much smaller while in Deadeye.
- Fixes to Deadeye focusing issues.
- Fixes to desynchronization issues.