What's New?
- Fixed crash with newer Iris version
- Removed built-in Iris/Sodium variables
- Will be added back via add-on mod(s)
What's New?
- Updated to 1.20.3/4
What's New in v3.3?
- Fixed
{ping}
not working unless certain variables were also used - Target Entity Variables now use the same distance as Target Block and Fluid
- Add Music Variables for Background Music and Records
{music_id}
,{music_name}
,{music_playing}
{record_id}
,{record_name}
,{record_playing}
{record_length}
,{record_elapsed}
,{record_remaining}
{record_elapsed_per}
,{record_icon}
- Added Status Bar Variables:
{health}
,{max_health}
,{health_per}
{food}
,{food_per}
{saturation}
,{saturation_per}
{armor}
,{armor_per}
{air}
,{air_per}
{xp_level}
,{xp}
,{xp_needed}
,{xp_per}
- Added Gamemode Variables:
{gamemode}
{survival}
,{creative}
,{adventure}
,{spectator}
- Added Min/Max/Avg for FPS and TPS:
{fps_min}
,{fps_max}
,{fps_avg}
,{fps_samples}
{tps_min}
,{tps_max}
,{tps_avg}
,{tps_samples}
- Added
{sprint_held}
(sprint key is pressed, or is toggled on) - Added
{flying}
- Added Variables for when player list / chat / screen is open:
{tab_open}
/{player_list_open}
{chat_open}
,{screen_open}
- Added Variables about slots in the player inventory
{slots_empty}
,{slots_used}
,{slots_per}
- Added Noise Router and Biome Builder Variables:
{has_noise}
{nr_temp}
,{nr_veg}
,{nr_cont}
,{nr_erosion}
,{nr_depth}
{nr_ridges}
,{nr_peaks}
,{nr_init}
,{nr_final}
{bb_peaks}
,{bb_cont}
,{bb_erosion}
,{bb_temp}
,{bb_veg}
{biome}
now uses the translated name- Fixed
{real_time:<format>}
not working with spaces - Fixed local font theming (
=Font:<name>=
) not working - Fixed crash if a conditional was just
true
- Conditional comparisons are now case insensitive
- Fixes some conditionals comparisons never working
What's New?
- Updated to 1.20.2
{ping}
now shows ping rather than latency- Added
{latency}
- Added more performance metrics
- Ticks (Singleplayer):
{tick_ms_<min/max/avg/samples>}
- Packet Size (Multiplayer):
{packet_size_<min/max/avg/samples>}
- Ping:
{ping_<min/max/avg/samples>}
- Ticks (Singleplayer):
What's New?
- Updated for Sodium 0.5.0 and above
- Added Simplified Chinese (thanks WForst-Breeze)
What's New?
- Updated to 1.20 / 1.20.1
What's New in v3.1?
v3.1 fixed a bunch of crashes and bugs, some QoL improvements and over 30 new variables!
Critical Crash/Bug Fixes
- Example profile now shows again on first boot, and profile saving is no longer broken during first boot
- No longer crashes when:
- BetterF3 is installed
- The mod is disabled in-game
- Invalid variables, Variables with caps, or
!
/.
are in conditionals - When you have just
{item:}
with no slot or anything - You open the errors screen with an invalid
{itemcount:<item>}
variable
Features
- Added Named Colors
- Added Vanilla / None Crosshair options
- 5 New Section Locations (TopCenter, CenterLeft, CenterCenter, CenterRight, BottomCenter)
{light}
now takes into account time/weather- Target Entity X/Y/Z can now be decimals
- Target Variables without short versions now have them
- Updated default profile
Variables
Full Docs For These
{name}
/{display_name}
,{username}
,{uuid}
{world_name}
,{server_name}
{server_address}
/{ip}
now aliases for{address}
- Target Entity Display Name / UUID
{item:<slot>:count}
and{item:<slot>:max_count}
(slot){space:<pixels>}
: a more precisise way to position things{reach}
: Player's Reach{solar_time}
,{lunar_time}
: Time in ticks{light_sun}
: Sky Light, but takes into account time/weather{snowing}
- Fishing Rod:
{fishing_is_cast}
: Fishing rod is cast{fishing_is_hooked}
: Fishing rod hooked on an entity{fishing_has_caught}
: Fishing rod caught fish/loot{fishing_in_open_water}
: In water that allows it to catch treasure{fishing_hook_distance}
: How far away the bobber is- Hooked Entity Type / ID / Name / UUID / XYZ / Distance
Bug Fixes:
- Fixed crosshair conflict with Feather Client
- Default transparency for background colors is now 44 instead of ff
- Fixed local theming (for real this time)
- Item Variable's boolean value are no longer inverted
{facing_towards_pn_word}
now properly shows "positive" instead of "ifTrue"- "Show Errors" key no longer missing translation
- String flags now work on the
{setting:<setting>}
variable - Texture Icon now works with namespaces
- A missing
=endif=
now shows an error
What's New?
- Updated to 1.19.4
- Fixed {gpu}
What's New?
- Fixed
{gpu}
What's New in v3.0?
New Features:
- User Friendly Error Screen
- New User Friendly Wiki
- Multi-line conditionals
- Else-if support in conditionals
- Theming can now be done locally instead of only profile-wide
- Crosshair theme option
- Added Update Checker
New Variables:
- Icon Variables
- Way better item variables
- Variable that allows you to show the value of any minecraft setting
- Left/Right Clicks per Second (
{lcps}
&{rcps}
) {sprinting}
,{sneaking}
,{swimming}
,{on_ground}
{facing_short}
{seconds}
(mc time scale){singleplayer}
and{multiplayer}
{raining}
and{thundering}
{frame_ms_min}
,{frame_ms_max}
,{frame_ms_avg}
,{frame_ms_samples}
{gizmo}
(debug crosshair)
Changes and Bugs Fixes:
- Fixed
{nether_x}
and{nether_z}
in the nether {real_time:<format>} no longer crashes when given an invalid format
- Scale and Precision variable flags now work on integers
- Precision now show trailing 0s
- Changed example profile
- Performance Improvements (batched render calls)
What's New?
- Added
{moon_phase}
(1-8) - Added
{moon_phase_word}
- Added
{cpu_name}
and{gpu_name}
- Added
{cpu_cores}
and{cpu_threads}
- Added
{display_refresh_rate}
- Added support for
\n
- This will be useful in the future for variables like: status effects, blockdata, etc
- Fixed conditional parsing of variables with numbers in them (
{hour12}
and{hour24}
) - Fixed negative numbers not working in conditionals
- Re-added
{hour}
which was removed by accident - Fixed TextShadow flag requiring a space after the colon.
What's new in v2.0.0!
- All the new stuff is documented!
- Huge refactor needed to allow for conditionals (some variables act a bit differently now)
- Finally add better conditionals, with comparison support (#2, #14)
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
'
instead of"
in the inner one
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
- Added variable flags:(#5, #26)
- uppercase (
-uc
), lowercase (-lc
), titlecase (-tc
), smallcaps (-sc
), and no dashes (-nd
) for String variables - precision (
-p<precision>
) and scale (-s<scale>
, can either be decimal or fraction) for Decimal variables
- uppercase (
- Added a Statistic variable (#19)
- Syntax:
{stat:<minecraft_statistic_id>}
or{stat:<type>:<value>}
- Since mc stats are
int
s, you can use the scale and precision flags to get it to the right unit - Also has
-f
flag to use the stat's built-in formatter (doesn't work with scale and precision flags) - Updates twice a second for now (it's limited as it has to send and receive a packet from the server to update)
- Syntax:
- Added variables for target block, fluid, and entity (#8)
- Block:
{target_block}
(block name) and{target_block_id}
(target cord variables already exist) - Fluid:
{target_fluid}
,{target_fluid_id}
,{target_fluid_x}
/{tfx}
,{target_fluid_y}
/{tfy}
,{target_fluid_z}
/{tfz}
- Entity:
{target_entity}
,{target_entity_id}
,{target_entity_x}
/{tex}
,{target_entity_y}
/{tey}
,{target_entity_z}
/{tez}
- Block:
- Added variables for held items: (#23)
- Main hand:
{item}
,{item_id}
,{item_dur}
,{item_max_dur}
,{item_dur_per}
,{item_has_dur}
- Offhand:
{oitem}
,{oitem_id}
,{oitem_dur}
,{oitem_max_dur}
,{oitem_dur_per}
,{oitem_has_dur}
- Main hand:
- Added Region variables (in 1.18, it's the number and file name next to chunk_x and chunk_z)
- Region:
{region_x}
/{rex}
,{region_z}
/{rez}
- Region Relative:
{region_relative_x}
/{rrx}
,{region_relative_z}
/{rrz}
- Region:
- Added CPU Usage (
{cpu}
/{cpu_usage}
) (#14) - Added GPU Usage (
{gpu}
/{gpu_usage}
) - Added Slime Chunk boolean variable (
{slime_chunk}
) (#13) - Added Simulation Distance (
{simulation_distance}
/{sd}
) - Added Off Heap Memory (
{memory_off_heap}
) - Added Sodium Support:
{sodium_version}
,{sodium_chunk_arena_allocator}
,{sodium_staging_buffers}
,{sodium_buffer_objects}
,{sodium_memory_used}
,{sodium_memory_allocated}
- Currently ignores flags
- Added (some) Iris Support:
{iris_version}
,{iris_shaderpack}
,{iris_shaderpack_profile}
,{iris_shaderpack_changes}
,
- Add optional width for sections (#27)
- Add ability for certain sections to hide when the chat is open (#21)
- Ability to select font
- Using the
==Font:<font>==
flag - 1.18's new illageralt font was modified to allow non-alphanumeric characters to show (aka not be boxes) so that it's usable for the hud
- Same thing with the alt font (the one used in the enchanting table, the Standard Galactic Alphabet)
- Made an illageralt2 font that's the same as above, but also displays numbers normally
- Using the
- Added ability for other mods to add their own variables
- Done by using the
CustomHudRegistry.register(name, element)
method
- Done by using the
- Updated to 1.19
- Added a default profile with instructions on how to edit
- Fixed right padding (#18)
- Fixed scaling shifting bottom/right sections (#7)
- Fixed translation keys (#17, I swore I merged this before, but oh well)
- Added Portuguese (Portugal) translation (#17)
- Removed
{client_chunk_cache}
,{client_chunk_cache_capacity}
, and{server_chunk_cache}
What's New?
- Fixed crash with Iris
In 2.0.0-beta.1:
- All the new stuff is documented!
- Huge refactor needed to allow for conditionals (some variables act a bit differently now)
- Finally add better conditionals, with comparison support (#2, #14)
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
'
instead of"
in the inner one
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
- Added variable flags:(#5, #26)
- uppercase (
-uc
), lowercase (-lc
), titlecase (-tc
), smallcaps (-sc
), and no dashes (-nd
) for String variables - precision (
-p<precision>
) and scale (-s<scale>
, can either be decimal or fraction) for Decimal variables
- uppercase (
- Added a Statistic variable (#19)
- Syntax:
{stat:<minecraft_statistic_id>}
or{stat:<type>:<value>}
- Since mc stats are
int
s, you can use the scale and precision flags to get it to the right unit - Also has
-f
flag to use the stat's built-in formatter (doesn't work with scale and precision flags) - Updates twice a second for now (it's limited as it has to send and receive a packet from the server to update)
- Syntax:
- Added variables for target block, fluid, and entity (#8)
- Block:
{target_block}
(block name) and{target_block_id}
(target cord variables already exist) - Fluid:
{target_fluid}
,{target_fluid_id}
,{target_fluid_x}
/{tfx}
,{target_fluid_y}
/{tfy}
,{target_fluid_z}
/{tfz}
- Entity:
{target_entity}
,{target_entity_id}
,{target_entity_x}
/{tex}
,{target_entity_y}
/{tey}
,{target_entity_z}
/{tez}
- Block:
- Added variables for held items: (#23)
- Main hand:
{item}
,{item_id}
,{item_dur}
,{item_max_dur}
,{item_dur_per}
,{item_has_dur}
- Offhand:
{oitem}
,{oitem_id}
,{oitem_dur}
,{oitem_max_dur}
,{oitem_dur_per}
,{oitem_has_dur}
- Main hand:
- Added Region variables (in 1.18, it's the number and file name next to chunk_x and chunk_z)
- Region:
{region_x}
/{rex}
,{region_z}
/{rez}
- Region Relative:
{region_relative_x}
/{rrx}
,{region_relative_z}
/{rrz}
- Region:
- Added CPU Usage (and CPU & GPU Temps aren't feasible) (#14)
- Added Slime Chunk boolean variable (
{slime_chunk}
) (#13) - Added Simulation Distance (
{simulation_distance}
/{sd}
) - Added Off Heap Memory (
{memory_off_heap}
) - Added Sodium Support:
{sodium_version}
,{sodium_chunk_arena_allocator}
,{sodium_staging_buffers}
,{sodium_buffer_objects}
,{sodium_memory_used}
,{sodium_memory_allocated}
- Currently ignores flags
- Added (some) Iris Support:
{iris_version}
,{iris_shaderpack}
,{iris_shaderpack_profile}
,{iris_shaderpack_changes}
,
- Add optional width for sections (#27)
- Add ability for certain sections to hide when the chat is open (#21)
- Ability to select font
- Using the
==Font:<font>==
flag - 1.18's new illageralt font was modified to allow non-alphanumeric characters to show (aka not be boxes) so that it's usable for the hud
- Same thing with the alt font (the one used in the enchanting table, the Standard Galactic Alphabet)
- Made an illageralt2 font that's the same as above, but also displays numbers normally
- Using the
- Added ability for other mods to add their own variables
- Done by using the
CustomHudRegistry.register(name, element)
method
- Done by using the
- Updated to 1.18.2 (#29)
- Fixed missing right padding #18
- Fixed scale being weird #7
- Fixed translation keys (#17, I swore I merged this before, but oh well)
- Added Portuguese (Portugal) translation (#17)
- Removed
{client_chunk_cache}
,{client_chunk_cache_capacity}
, and{server_chunk_cache}
What's left before full 2.0 release:
- Make Sodium variables work with flags
- Finish Iris Support
{iris_shadow_half_plane}
,{iris_shadow_res}
,{iris_shadow_entities}
,{iris_shadow_blockentities}
,{iris_should_render_translucent}
,{iris_should_render_terrain}
- Distance Terrain/Entity, Shadow Culling, Shadow Terrain, Shadow Entity Batching, Entity Batching
- (Maybe) A couple other things added to the F3 menu in 1.18. Not sure how useful they are though
- Noise Router
- Biome Builder
- More Chunk Info
- Updated to 1.18