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Why should you use Creo API?
Creo API addresses three main issues not typically covered by other library mods.
- De-centralization of features, resulting in unnecessary similar or duplicated code from different mods.
- Tedious aspects of development that take time away from implementing fun, unique features.
- Expanding the powerful, yet lacking, worldgen & datapack system.
What's included in Creo API?
Here is a list of features implemented:
- Over 50 new Block, Item, Entity Type, Enchantment, & Biome tags
- Expanded version of BlockSettings & ItemSettings for easy modification
Vanilla is phasing these out in favor of the components system in 1.20.5+
- Utilities to edit vanilla blocks, items, & entity types
- Various Feature/Structure Placement, Density Functions, Placers, & Surface Rules to assist in worldgen
- FastNoise implementation
- Entity Attributes such as Block Place/Break Cooldown, Max Air, Climbing Speed, etc
- POI State & Block Entity Injection
- Customizable Entity-Block collision interactions
- Customizable Enchantment Targets
- Extensions to Blocks & Items for further customizability
- Even more small features
- And more to come!
Creo API targets both modders & datapack creators, aiming to provide both with useful features.
In order to optionally reduce file size, all modules are available to depend on separately.
We aim to be a higher-layer API on top of Fabric API (for modders) and Minecraft (for modders & datapack devs).
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Minecraft: Java Edition
1.21.1
1.20.6
1.20.4
1.20–1.20.2
1.19.4
Platforms
Fabric