[1.2.1] - 2025-01-01
Changed
- Refactor of EntityChatData constructor (no need for playerName anymore)
- Improved LLM / AI Options in README.md (to more clearly separate free and paid options)
- Improved LLM unit tests for UNFLEE (trying to prevent failures for brave archer)
Fixed
- Fixed a bug which broadcasts too many death messages (any mob with a custom name). Now it must also have a character sheet.
- Prevent crash due to missing texture when max friend/enemy + right click on entity
- Fixed bug which caused a max friend to interact with both off hand + main hand, causing both a message + riding (only check main hand now)
- Hide auto-generated messages from briefly appearing from the mob (i.e. interact, show, attack, arrival)
- Name tags were hidden for entities with no character sheet (they are now rendered)
[1.2.0] - 2024-12-28
Added
- New friendship particles (hearts + fire) to indicate when friendship changes
- Added sound effects for max friendship and max enemy
- New follow, flee, attack, lead, and protect particles & sound effects (for easy confirmation of behaviors)
- New animated lead particle (arrows pointing where they are going)
- New animated attack particles (with random # of particles)
- New sounds and particles when max friendship with EnderDragon (plus XP drop)
- New
/creaturechat story
command to customize the character creation and chat prompts with custom text.
Changed
- Entity chat data now separates friendship by player and includes timestamps
- When entity conversations switch players, a message is added for clarity (so the entity knows a new player entered the conversation)
- Data is no longer deleted on entity death, and instead a "death" timestamp is recorded
- Removed "pirate" speaking style and a few <non-response> outputs
- Passive entities no longer emit damage particles when attacking, they emit custom attack particles
- Protect now auto sets friendship to 1 (if <= 0), to prevent entity from attacking and protecting at the same time
- Seperated
generateCharacter()
andgenerateMessage()
functions for simplicity - Fixing PACKET_S2C_MESSAGE from crashing a newly logging on player, if they receive that message first.
- Added NULL checks on client message listeners (to prevent crashes for invalid or uninitialized clients)
- Broadcast ALL player friendships with each message update (to keep client in sync with server)
Fixed
- Fixed a regression caused by adding a "-forge" suffix to one of our builds
- Do not show auto-generated message above the player's head (you have arrived, show item, etc...)
[1.1.0] - 2024-08-07
Added
- New LEAD behavior, to guide a player to a random location (and show message when destination is reached)
- Best friends are now rideable! Right click with an empty hand. Excludes tameable entities (dogs, cats, etc...)
- Villager trades are now affected by friendship! Be nice!
- Automatically tame best friends (who are tameable) and un-tame worst enemies!
- Added FORGE deployment into automated deploy script
Changed
- Improved character creation with more random classes, speaking styles, and alignments.
- Large refactor of how MobEntity avoids targeting players when friendship > 0
- Updated LookControls to support PhantomEntity and made it more generalized (look in any direction)
- Updated FLEE behavior Y movement speed
- Updated unit tests to add new LEAD tests
- Updated README.md to include HTML inside spoiler instructions, and whitelist/blacklist commands
Fixed
- Entity persistence is now fixed (after creating a character sheet). No more despawning mobs.
- Fixed consuming items when right-clicking on chat bubbles (with something in your hand)
- Fixed crash when PROTECT behavior targets another player
- Fixed error when saving chat data while generating a new chat message