0.5.1j
- Restored compatibility with NeoForge on 1.20.1 (fixed crash when breaking funnels)
- Fixed portable storage interface not always connecting on assembly
- Fixed crash when train loads in with an invalid position in its save data (IThundxr)
- Fixed crash when recipes contain invalid fluid ingredients (IThundxr)
- Fixed crash when fluid tanks spawn as part of a generated structure
Changes
1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
- Fixed an issue with the flywheel version dependency introduced by Patch G
Changes
1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
Changes
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
- Addons can now more easily register custom fan processing types
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
Create 0.5.1d
- Fixed crash when colliding with mechanical belts on recent forge versions
Create 0.5.1c
Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag
#create:ignore_seat
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes