1.11.2 (NeoForge only)
- Fixed network handler erroring on connect
1.20.4-1.11.1:
- Ported to MC 1.20.4 & NeoForge
1.20.4-1.11.1:
- Ported to MC 1.20.4
1.20.2-1.11.1:
- Port to 1.20.2
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.20.1-1.11.1:
- Port to 1.20.1
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.19.4-1.11.1:
- Port to 1.19.4
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.11.1:
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.20.2-1.11.1:
- Port to 1.20.2
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.20.1-1.11.1:
- Port to 1.20.1
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.19.4-1.11.1:
- Port to 1.19.4
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.11.1:
- Fixed Inventory Condition/Outcome index variable no longer working due to fix for large events
- Fixed Random Number Condition requiring the difference between numbers to be greater than 1
- Fixed Integer variables being converted to Double when transferred to a server.
1.11.0:
- Fixed inserting the same variable twice in one line where the value has the name of the variable.
- Added BaseConversionCondition and StringFormatCondition.
- Added "contains" field to VariableRemoveCondition to remove multiple variable that has the input text in its name.
- NullOutcome can now be used on server-side Outcomes.
- Fixed stream events causing disconnect from servers when they contain too much data (>32kb [I'm looking at you, Streamlabs Hype Trains!)
- Fixed outcomes triggering on the server erroring due to not having a player reference, and also calling a bunch of client-references, most notable in GameHooks (FORGE). (A lot of) Things may break.
- (FABRIC) Fixed logical side check thinking the server network thread was a client thread.
Announcement: Version 1.11 will be the last version of CCI 1.x. All CCI dev efforts now will target CCI 2.0, except for bug fixes.