Changelog
Notes:
- The temporary recipes for Bug Web (bug_net) and Apple Pie (apple_pie) have been removed
- The following temporary recipes have been removed and purchased by the Mechanic:
- Switch
- 1/2 second timer (timers_1_2)
- 1/4 second timer (timers_1_4)
- Red Wrench
- Yellow Wrench
- Blue wrench
- Green Wrench
- Wire cutters
- Mechanical Len
- Obsidian Rose has been removed from Shadow Chests in Nether's Spires and dropped by Fire Imps
Fixes:
- Corrected some text translation errors
- Fixed the Nether Spire missing obsidian bricks
- Fixed missing granite from the Sky Island Treasure Room and incorrect names for Sky Chests
- Fixed a bug where the Eater of Worlds had low head damage
- Crash with Touhou Little Maid (Thanks to Tartaric Acid for his help!)
- Use a Luanr lib with MANIFEST.MF modified to prevent some dedicated server from being unrecognized
- Apple skin no longer shows health restore and hunger restore when using the Legacy food style.
- Fixed an issue where the Dungeon Golden Key would not be consumed
- Fixed items not stacking when moving items quickly in the smithing table
- If the backpack is full, critters caught with the Bug Net will not despawn
- Fixed an issue where NPCs would sometimes pan
- Fixed the corruption jade ore block status incorrectly
- Fixed nature's gift generation error
- Fixed missing gold bricks on the surface of the dungeon
- In the temporary recipe, the orange dye required for the synthesis of the turquoise dye in the turquoise dye was corrected to cyan dye
- Interacting with NPCs with a charged weapon no longer causes the weapon to start charging
- The Angler's quest refreshes properly after the player skips the night
- Fixed a bug where the Dark Shake (smoothie_of_darkness) required a campfire to craft
- Fixed the night_edge->nights_edge and Chinese names (Night-> Night's Edge) and the English name (Night Edge->Night's Edge)
- Effect immunity accessories no longer useless in NeoForge 21.1.174+
- Fixed a crash in the Angler quest probability
- Fixed an issue where the dungeon's equipment prefix was fixed
- The Alchemy Table now prioritizes matching recipes that require more ingredients
- Trees grown from saplings are no longer replaced with yellow willow trees
- Whips no longer spawn particles when the game is paused
- Pressing E in the guide dialog no longer opens the trading screen and exits directly
Improvements:
- Further increases the number of Life Crystals in the Glowing Mushroom biome
- Reduced the sound volume of the Ice Blade
- Some textures, model optimizations, and additions
- Nature's Gift is now added to the Fishing-Treasure Pool in the Jungle biome
- JEI allows items to be transferred when viewing the recipe for the heavy workbench
- Evil materials, Evil Seeds, can now to be shimmer transmutation
- Jade can show the hammer digging type
- Zombie arms are rendered using a model
- More item tooltips added
- The "/clear" command now retrieves items from the extra inventory
- Tossing and picking up coins will play a special sound effect (thanks to Callister Corvus!)
- The decayeder has a special sound effect (thanks to Callister Corvus!)
- Heavy Workbench allows matching Shaked and Shapeless crafting tables (but special crafting, e.g. map expansion, book cloning, was not allowed)
- The corresponding biome now generates weeping vines
- Allows the use of data maps to define invulnerable ticks caused by mob attacks
- Using a gun in creative mode no longer breaks blocks
- Extractinator products can now be searched in JEI
- Rocket Boots sound effects (thanks to Callister Corvus for the production!)
- Ground friction penalty is waived when the player uses a hook
- Replenish some item value
- Seeds will not be in the ammo slot by default when picked up (can be changed in configuration)
- Add a brief cooldown period to the recall potion to prevent the use of an extra bottle
- Configurable to decide whether or not to broadcast NPC arrival and death messages
- Night's Edge effect has been changed to aurablade
- Altar tooltips have been moved to the hotbar
- Honey Buckets and four bottomless buckets have capability
- The mod's vanilla type recipe is unlocked when the player obtains the material
- Players who do not have JEI installed will be alerted when interacting with the guide (EMI will not be alerted too)
- New configuration for the HUD, allowing the player to modify the offset of mana, health, and extra inventory button
- Terra Curios' keybinding category redirect to the Confluence's category
- Terra Entities, Terra Curios, and Confluence sound effects have subtitles
Adjustments:
- Muramasa's damage increased by 2
- Reduces post-evil bosses tool attacks
- Reduce the use of CD for Flower of Fire
- Greatly increased the damage of all mage weapons again
- Increased damage from most guns by varying magnitudes
- Reduced whip weapon damage by 2
- Reduced the mark damage of whip weapons
- Lowered the ingredients required for crafting the Iron Golem Staff.
- The painter's spawn condition has been changed to any 8 NPCs
- Hellstone blocks other than Hellstone ore no longer flow lava
- Space Guns and Bee Guns use magic ranged damage
- Wand of Spark reduces gravity limit (same range as Frost Wand)
- Glowing mushrooms will appear at a higher brightness
- Recipes for Confluence gold equipment
- Mana storage type has been changed to float, which will make mana cost finer and mana regeneration faster
- Change the recipe of the signal Adapter.
- Change the recipe for the Timer series
- Dungeon Guardian damage limit (can only deal 1~2 damage each time)
- Skeletron's head is limited when he has a hand (45% damage limit per hand)
- Downsizing the size of structural calcite caves, granite caves
What's new:
- Compatibility with WayStones mods (NPCs will sell pylons)
- Entity tracker points to Flying Monsters, and Wall Piercing is now the default configuration
- Recipes for Sawmill
- Keg (Ale can be obtained by right-clicking on the keg with a Mud)
- Bewitching Table (right-click it to gain Bewitched effect)
- Compatible with Loot Beams Reforks
- A batch of weapons compatible with better combat (thanks to AdriMark!)
- Compatibility with Arsnouveau (can be switched on and off in compatible configurations)
- Iron's Spells 'n Spellbooks compatibility (toggleable in compatibility configuration)
- Compatibility with Xaero's (World/Mini) Map (if the backpack contains a wormhole potion, you can click on the player's image in the world map to teleport it)
- Allow players to fish in honey
- Implementation: Beenade, Rockfish, Evil Wooden Gear
- Desert and Ice biomes now generate separate Sandstone Chests, Ice Chests
- Water chests generate in the Overworld
- Dungeon Finding Ritual (current tutorial includes Crypt Note, Tombstone Ruins, and Ponder of Create)
- Dungeons now have two underground floors (previously generated chunks do not automatically update the second floor)
- New Bonus Set
- Ash (Ash Set) set
- Full set: Reduces fire damage by 50%
- Pumpkin Set
- Full set: Triggers 4 classes to increase damage by 10%
- Obsidian Set
- Helmet: 8% increased summon damage
- Chestplate: Increases the maximum number of minions by 1
- Leggings & Boots: 4% increased summon damage
- Full set: Increases whip attack range by 30%, increases attack speed by 15%, increases summon damage by 15%
- Flinx Set
- Breastplate: Increases summon damage by 5% and increases max minions by 1
- Wizard Set
- Gem Robes: Increases a certain amount of maximum mana and decreases a certain amount of mana cost according to the corresponding gem robes
- Ash (Ash Set) set
- New Enchantment(The following enchantments have a chance to be obtained in each random enchantment book reward, surface, underground, cave layer, empty island village, dungeon, and treasure chest)
- Mana Regeneration: Increases the amount of mana that naturally regenerates, allowing enchantment to magic weapons or armor up to three levels, increasing mana regeneration by 10% per level (in conflict with high-efficiency mana)
- Efficient Magic: The less mana, the less mana is consumed, allowing enchantment to magic weapons, Meet the formula 'Cost Ratio = 0.5 + Remaining Mana / Max Mana * 0.5' (conflicts with Mana Regeneration)
- Mana Mending: Restore an item's durability when the mana used once exceeds the threshold, and the amount recovered is rounded down to the amount above the threshold. The scope of application is the same as that of empirical patching, with a maximum of three levels, with a threshold of 8 points for the first level, and a threshold of 2 points for each level (conflicting with the empirical patch)
- Celestial Absorption: Magic weapons that deal magic damage have a chance to drop stars, and can only be enchanted on magic weapons; Up to 2 levels, each level increases the chance by 10% (conflicts with Demonic Mitigation)
- Soothed Mana: Reduces the duration of Mana Sickness, which can only be enchanted on magic weapons; Up to 2 levels, each level reduces duration by 10% (conflicts with Sky Dome)
- Arcane Protection: The amount of mana drawn when taking damage is a certain percentage of the maximum mana value multiplied by the value of the damage taken, and the damage canceled is the value of the product of the damage taken by that ratio; Up to 4 levels, each level provides a 5% ratio, and a maximum of 80% damage immunity (conflicts with the Protective enchantment)
- Spell Desperation: The lower the remaining mana ratio, the higher the attack power, and can only be enchanted on magic weapons, up to the second level; Formula 'Final Damage = (1 - Mana Remaining/Max Mana) * Enchantment Level' (Clashes with Mystic Surge)
- Mystic Surge: The higher the remaining mana ratio, the higher the attack power, and can only be enchanted on magic weapons, up to level 2; Calculation formula 'Final Damage = Remaining Mana / Max Mana * Enchantment Level' (Clash with Anti-Demon Fury)
- New NPCs:
- Mechanic (found in the Mechanic's Hut on the second floor of the Dungeon, which requires a key to unlock it, which is in the chest on the third floor of the Dungeon)
- Traveling Merchant (spawns between 4:30 AM and 12:00 PM daily, with a 22.12% chance of spawning per day)
- Clothier (Wearing the Clothier Voodoo Doll and killing it at night will summon Skeletron again)
- Feature: gem caves
- New monsters
- Piranha (spawns in jungle water)
- Fire Imps, Demons, Voodoo Demons (spawned in the Nether)
- Snow Monsters, Undead Vikings (spawn under ice)
- New animals
- Birds, Crested Blue Magpies, Red Magpies (spawn in forests, plains)
- Bunnies, Exploding Bunnies, Ducks, Squirrels (spawning in forests and plains, except Exploding Bunnies)
- New summoning staff
- Sparrow Staff (Tree of Life Chest Chance Acquisition)
- Imp Staff
- Sculk Staff (gain chance of killing the Warden)
- Flinx Staff
- Event system
- Slime Rain
- This archive has been running for more than 30 minutes
- Each event should run 85-180 minutes apart
- There can only be one Slime Rain event in a world
- Bloody Moon
- full moon
- The time should be between 13800-22000
- There can only be one Blood Moon event in a world
- Goblin Army
- Requires the player to have used at least 5 Life Crystals
- Evil blocks(Shadow Orbs or Crimson Hearts) have been destroyed once
- There can only be one Goblin event in a world
- Slime Rain
Dependencies
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Release channel
ReleaseVersion number
1.1.4Loaders
NeoForge
Game versions
1.21.1Downloads
1058Publication date
July 16, 2025 at 12:05 PMPublisher

westernat233
Member