- Made every feature tag based!
- Config now specifies the block/fluid tag a feature uses (so its easier to add custom blocks/fluids to tags)
- Config no longer specifies the vanilla values.
- Fixed Config bug where Water Feature comments were hidden.
- Credit changes for Mod Icon.
Config has catagories and a new layout.
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Config now is configurable-falls-common instead of just configurable-falls
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The max fall distance you can now pick for fall events is now 256 instead of 64
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Fixed a bug where water fall damage wouldn't be calculated properly.
Ported every feature from 1.16.5 to 1.19
You can turn these features on and off and modify them with a config!
Not all of these features are turned on by default.
- You can make Water deal fall damage to entities and modify the fall damage percentage at different Water Depths!
- You can also modify the fall distance required for entities to take fall damage in Water!
- You can make Ice break when an entity falls on it and modify the fall distance required to make the Ice break!
- You can make Glass, Stained Glass and Tinted Glass break when an entity falls on it and modify the fall distance required to make the Glass break!
- You can make Glass Panes and Stained Glass Panes break when an entity falls on it and modify the fall distance required to make the Glass Panes break!
- You can make Snow break when an entity falls on it and modify the fall distance required to make the snow break!
- You can make Snow drop Snowballs or not, if the Snow is broken by an entity falling!
- You can modify how much fall damage an entity takes when landing on Hay Bales!
- You can also make Grass break when fallen on by entities and if they have a chance to drop seeds or not!
- You can also modify the required fall distance for Grass to break when fallen on by entities!
- You can also make Tall Grass break when fallen on by entities and if they have a chance to drop seeds or not!
- You can also modify the required fall distance for Tall Grass to break when fallen on by entities!
- You can also make Grass Blocks turn to Dirt Blocks when fallen on by entities and modify the fall distance required for the block to break!
- You can make melons explode into melon slices on fall and modify the fall distance required to make the melon explode.
- You can make leaves break on fall and modify the fall distance required to make them break and modify if the leaves drop items or not when broken by fall.
- This mod adds a new block tag called #fragile and the identifier is configurable_falls:fragile.
- With the #fragile Block Tag you can add custom blocks to it so those custom blocks can break when an entity falls on them.
- You can also modify the required fall distance for the blocks with the #fragile Block Tag to break!
- You can also modify if the blocks with the #fragile Block Tag drop loot or not when broken by falling!
Ported all features from 1.20 V0.1.1 to 1.16.5
Changed config to include categories
Fixed water not being calculated properly
Features
You can turn these features on and off and modify them with a config!
- You can make Water deal fall damage to entities and modify the fall damage percentage at different Water Depths!
- You can also modify the fall distance required for entities to take fall damage in Water!
- You can make Ice break when an entity falls on it and modify the fall distance required to make the Ice break!
- You can make Glass, Stained Glass and Tinted Glass break when an entity falls on it and modify the fall distance required to make the Glass break!
- You can make Glass Panes and Stained Glass Panes break when an entity falls on it and modify the fall distance required to make the Glass Panes break!
- You can make Snow break when an entity falls on it and modify the fall distance required to make the snow break!
- You can make Snow drop Snowballs or not, if the Snow is broken by an entity falling!
- You can modify how much fall damage an entity takes when landing on Hay Bales!
- You can also make Grass break when fallen on by entities and if they have a chance to drop seeds or not!
- You can also modify the required fall distance for Grass to break when fallen on by entities!
- You can also make Tall Grass break when fallen on by entities and if they have a chance to drop seeds or not!
- You can also modify the required fall distance for Tall Grass to break when fallen on by entities!
- You can also make Grass Blocks turn to Dirt Blocks when fallen on by entities and modify the fall distance required for the block to break!
- You can make melons explode into melon slices on fall and modify the fall distance required to make the melon explode.
- You can make leaves break on fall and modify the fall distance required to make them break and modify if the leaves drop items or not when broken by fall.
Compatibility Features
This mod adds a new block tag called #fragile and the identifier is configurable_falls:fragile. With the #fragile Block Tag you can add custom blocks to it so those custom blocks can break when an entity falls on them.
- You can also modify the required fall distance for the blocks with the #fragile Block Tag to break!
- You can also modify if the blocks with the #fragile Block Tag drop loot or not when broken by falling!
Features
- You can make Water deal fall damage to entities and modify the fall damage percentage at different Water Depths!
- You can also modify the fall distance required for entities to take fall damage in Water!
- You can make Ice break when an entity falls on it and modify the fall distance required to make the Ice break!
- You can make Glass, Stained Glass and Tinted Glass break when an entity falls on it and modify the fall distance required to make the Glass break!
- You can make Glass Panes and Stained Glass Panes break when an entity falls on it and modify the fall distance required to make the Glass Panes break!
- You can make Snow break when an entity falls on it and modify the fall distance required to make the snow break!
- You can make Snow drop Snowballs or not, if the Snow is broken by an entity falling!
- You can modify how much fall damage an entity takes when landing on Hay Bales!
- You can also make Grass break when fallen on by entities and if they have a chance to drop seeds or not!
- You can also modify the required fall distance for Grass to break when fallen on by entities!
- You can also make Tall Grass break when fallen on by entities and if they have a chance to drop seeds or not!
- You can also modify the required fall distance for Tall Grass to break when fallen on by entities!
- You can also make Grass Blocks turn to Dirt Blocks when fallen on by entities and modify the fall distance required for the block to break!
- You can make melons explode into melon slices on fall and modify the fall distance required to make the melon explode.
- You can make leaves break on fall and modify the fall distance required to make them break and modify if the leaves drop items or not when broken by fall.
Bug Fixes
- Fixed config duplicating when game is launched.
- Fixed an issue where a block would be broken on the client side and not the server when joining and landing on a block that can be broken by fall.
- Fixed an issue where the player would take fall damage while jumping down waterfalls.
QoL Changes
- Number values in the config are now doubles instead of floats
- All number values are now defined in a range of values (for example min would be 0.0 and max would be 1.0)
- Fixed some grammar mistakes in config
New features
- You can make suspicious blocks break on fall and modify the fall distance required to make them break.
- You can make melons explode into melon slices on fall and modify the fall distance required to make the melon explode.
- You can make leaves break on fall and modify the fall distance required to make them break and modify if the leaves drop items or not when broken by fall.