Added
- A new nbt tag for weak matching - all bees made after this update (dropped, bred, pulled from the creative menu, etc) should have a new tag
species
which has the id of its primary species. This means mods that can partially match nbt can now distinguish bees by species (including questing mods!)
Changed
- Bee secondary species, if present, are now hidden behind analyzing them.
Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.4...v1.20.1-1.1.5
Fixed
- Fix crash when setting a bee as an FTB Quest task item - #23
Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.3...v1.20.1-1.1.4
Added
- zh_cn translation by @ChuijkYahus in #22
Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.2...v1.20.1-1.1.3
Fixed
- Yet another crash when building creative tab - #21
Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.1...v1.20.1-1.1.2
Fixed:
- Incompatibility with mods that use biome modifiers as well - #20
- Crash when building creative tab - #21
Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.0...v1.20.1-1.1.1
Fixed:
- Lag when many bees are on screen
- Princess loses 'analyzed' tag when switched to queen
Added:
- Compatibility for nests to spawn in Biomes O' Plenty and Terralith biomes
Fixed:
- Crash when looking up mutation recipes in JEI
Fixed:
- Log spam when generating a new world
Fixed:
- Crash when starting a dedicated server
- Log spam when generating a new world
Fixed:
- EMI shows bee species as null (thank you @Abbie5!)
- EMI spams console with
[com.accbdd.complicated_bees.ComplicatedBees/]: Centrifuge recipe tried to use getResultItem! Use getOutputs instead
- EMI thinks scoop repair material is iron
Changed:
- Flower checking has been optimized
Added:
- A mod icon in the mods.toml
Fixed:
- Show all bee nests in JEI - #4
- Crash when Zeta/Quark is installed - #7
First modrinth upload!
First release on 1.20.1