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Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

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463
Adventure
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Cold Sweat 2.4-b05b

by Mikul on Oct 10, 2025
Download

Cold Sweat 2.4-b05b

by Mikul on Oct 10, 2025
Download

Cold Sweat 2.4-b05b

by Mikul on Oct 10, 2025
Download

Cold Sweat 2.4-b05b

by Mikul on Oct 10, 2025
Download

Cold Sweat 2.4-b05b

by Mikul on Oct 10, 2025
Download
2.4-b05b

  • Chameleons now require player interaction to shed
    • This is to inhibit very easy farming by putting a chameleon on top of a hopper
    • When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4
    • When the player right-clicks the chameleon, it will shed chameleon molt as normal
      • This can also be done with shears in a dispenser
    • This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml
  • Insulators that require certain criteria can now display a hint in their tooltip
    • i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip
    • JSON: Added a "hint" field that takes two optional arguments:
      • "text": Display static text
      • "key": Use a translation key
      • Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"}
      • Only one of these fields is required
      • If both fields are defined, "key" will be tried first and "text" will be used as a fallback
    • KubeJS: Added "hintText" and "hintKey" methods to insulator builders
  • Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier
    • This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature
    • In turn, the depth system now does not count leaf blocks as solid ground
    • The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset"
  • Added "/temp add" subcommand, which changes the target's body temperature by the specified amount
  • Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target
  • (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed
  • Switching to spectator mode now sets your body temperature to 0
  • Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt
  • When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value

Fixes:
  • Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.)
  • Fixed several potential crashes when configs contain invalid IDs
  • Fixed some client-side config settings not persisting when changed in the in-game config menu
  • Fixed components requirements not working for items that have registry data in their components (i.e. enchantments)
  • Fixed jerking/bouncing motions when camera is swaying due to overheating
  • Fixed ice creating water when broken in the Nether
  • Fixed the wildcard type ("*") in JSON configs always returning false
  • Fixed Create backtank not draining pressure when providing heat resistance
  • Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues
  • Fixed heat fog not moving smoothly as the player's temperature changes
  • Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.)
  • Fixed client-side temperature effects being applied twice in singleplayer
  • Fixed water droplet trails scaling incorrectly at certain GUI scale settings
  • Fixed filled waterskin having the incorrect item texture when its temperature is below -50

Technical Changes:
  • The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required
    • This is because configs now do nothing if these fields are empty
  • Enum-type config fields in JSON are now case-insensitive (previously required lower-case)
    • Examples of field types affected:
      • Temperature Units (i.e. "f", "C", "Mc")
      • Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt")
      • Config Type (i.e. "toml", "JSON", "KubeJS")
      • Slot Type (i.e. "head", "CHEST", "Inventory")
  • The "class" parameter is no longer required when creating custom registries
  • ! Custom Cold Sweat registries are now officially unsupported in 1.18
    • This is because 1.18's registry loading system disallows initializing registries outside the standard time during mod loading
    • Because not all mods have been loaded yet at this stage, there is no guarantee that all registries will load successfully
  • Custom registries are now loaded during startup immediately after mods are loaded, instead of upon joining a world/server
  • Blocks which are affected by the "Cold Soul Fire" setting are now controlled by the "forge:soul_fire" tag ("c:soul_fire" in NeoForge)
    • Any blocks in this tag will have their temperatures inverted if the setting is enabled

Cold Sweat 2.4-b05a

by Mikul on Sep 13, 2025
Download

Cold Sweat 2.4-b05a

by Mikul on Sep 13, 2025
Download

Cold Sweat 2.4-b05a

by Mikul on Sep 13, 2025
Download

Cold Sweat 2.4-b05a

by Mikul on Sep 13, 2025
Download

Cold Sweat 2.4-b05a

by Mikul on Sep 13, 2025
Download
2.4-b05a

  • Redesigned some parts of the hearth, boiler, and icebox GUIs
    • New fuel gauge textures that are more in line with Vanilla
    • Less prominent particle visibility toggle button
    • Tweaked the position & design of redstone current indicators
  • Tweaked textures for several other things:
    • Items:
      • Chameleon Molt
      • Chameleon Scale Armor
      • Goat Fur Parka
      • Hoglin Hide Armor
      • Hearth
      • Insulated Minecart (very slightly)
      • These changes are a mix of general design improvements and more closely aligning them with the Vanilla style
    • Blocks:
      • Boiler, Icebox
    • UI:
      • World temperature gauge (both with and without thermometer)
  • ! Changed armor item IDs to follow the normal helmet/chestplate/leggings/boots convention
    • i.e. cold_sweat:goat_fur_parka is now cold_sweat:goat_fur_chestplate
    • The word "scale" is now omitted from chameleon armor IDs; i.e. cold_sweat:chameleon_scale_helmet -> cold_sweat:chameleon_helmet
    • Old configs targeting these IDs will continue to work, but should be updated when possible
    • Existing items in worlds will be automatically converted to the new IDs
  • The fuel slot of iceboxes/boilers can no longer be taken from by automation (i.e. hoppers)
    • This makes automation easier and more consistent with Vanilla blocks like furnaces
  • Changed wording of "it is freezing/sweltering outside" messages to "it is freezing/sweltering here" for more clarity
  • Dried kelp blocks can now be used as fuel in hearths and boilers

Fixes:
  • (1.21) Fixed crash when registries are loaded in a certain order; triggered by some mod combinations
  • (1.21) Fixed potential crash when KubeJS tries to scan Cold Sweat registries
  • (1.21) Fixed recipes that are dependent on other mods trying to load when the mod isn't present
  • (1.16) Fixed the top half of a hearth not breaking when the bottom half is broken
  • Fixed crash when common-side KubeJS events are fired
  • Fixed world temperature increasing/decreasing indefinitely after pouring a waterskin
  • Fixed Cold Sweat not compiling from source due to outdated build.gradle dependencies
  • Fixed soul stalk not generating more commonly in soul sand valley biomes
  • Fixed bed-like blocks setting the player's spawn point when they shouldn't
  • Fixed the resulting temperature of TemperatureChangedEvent not being used
  • Fixed insulation attribute modifiers not being arranged correctly on the tooltip if some of them have unmet requirements
  • Fixed empty "matches" parameter on registry removals returning true for all registries
  • Fixed the hearth not accepting items via automation (i.e. hoppers)
  • Fixed the icebox not using the proper top texture when placed beneath a smokestack

Technical Changes:
  • Added SimpleTempModifier (cold_sweat:simple), a basic TempModifier controlled by NBT
    • Good for use in commands or simple KubeJS implementations
    • Parameters:
      • "Temperature": The value to apply to the entity's temperature
      • "Operation": Any of: add, subtract, multiply, divide, power, root, set, max, min
        • Augment what the modifier does to the entity's temperature
        • "set" overrides the entity's temperature with the modifier's value
        • "max" ensures the entity's temperature is >= the modifier's value
        • "min" ensures the entity's temperature is <= the modifier's value
    • Changes to the modifier's NBT will be reflected immediately
    • When modifying the NBT in Java or KubeJS, make sure to call markDirty() so the changes are sent to clients
  • JSON configs now require a wildcard "*" to apply to all objects in a registry
    • i.e. "items": ["*"] applies to all items
    • Previously, an empty list applied to all objects, which caused issues when some IDs in a list failed to parse
  • During config loading, the IDs of registered configs will now be logged instead of their contents
    • "Registered" configs are those which are part of JSON datapacks or added by mods
    • Other configs will log their full contents as before

Cold Sweat 2.4-b04d

by Mikul on Aug 29, 2025
Download

Cold Sweat 2.4-b04d

by Mikul on Aug 29, 2025
Download

Cold Sweat 2.4-b04d

by Mikul on Aug 29, 2025
Download

Cold Sweat 2.4-b04d

by Mikul on Aug 29, 2025
Download

Cold Sweat 2.4-b04d

by Mikul on Aug 29, 2025
Download
2.4-b04d

  • Made water droplets more evenly distributed when the player emerges from water
  • Water droplets are now tinted to the biome's water color
  • Waterskins now make the player wet when poured

Fixes:
  • Fixed potential crash due to duplicate registries
  • Fixed crash when carrying temperature-affecting items

Cold Sweat 2.4-b04b

by Mikul on Aug 13, 2025
Download

Cold Sweat 2.4-b04b

by Mikul on Aug 12, 2025
Download

Cold Sweat 2.4-b04b

by Mikul on Aug 12, 2025
Download

Cold Sweat 2.4-b04b

by Mikul on Aug 12, 2025
Download
2.4-b04b

  • Added support for Ad Astra
    • This is an updated and fixed port of Mars Popsicle by igalaxy
  • Added UI element displaying food temperature effects
    • Shows a timer for the effect, and its strength
    • Has settings for repositioning and toggling like other UI elements
  • When the player has multiple food effects, now only the strongest one will apply
    • Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires
    • Hot and cold effects are handled independently,
  • Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts

Fixes:
  • (1.21) Fixed armor insulation not working
  • (1.21) Fixed Cold Sweat armor sets not having durability
  • (1.21) Fixed error during startup due to access transformer file name discrepancy
  • Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded
  • Fixed the insulation tooltip not showing for naturally-insulating armor items
  • Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour

Technical Changes:
  • Added new methods to TempModifier that fire when they are are added/removed on an entity:
    • onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed
    • onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed
  • Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires
  • CreateRegistriesEvent has been broken up into two events:
    • AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
      • Use this event to make new registries. They will now be properly registered as Minecraft registries
    • LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading

Cold Sweat 2.4-b04b

by Mikul on Aug 12, 2025
Download
2.4-b04b

  • Added support for Ad Astra
    • This is an updated and fixed port of Mars Popsicle by igalaxy
  • Added UI element displaying food temperature effects
    • Shows a timer for the effect, and its strength
    • Has settings for repositioning and toggling like other UI elements
  • When the player has multiple food effects, now only the strongest one will apply
    • Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires
    • Hot and cold effects are handled independently,
  • Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts

Fixes:
  • (1.21) Fixed armor insulation not working
  • (1.21) Fixed Cold Sweat armor sets not having durability
  • (1.21) Fixed error during startup due to access transformer file name discrepancy
  • Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded
  • Fixed the insulation tooltip not showing for naturally-insulating armor items
  • Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour

Technical Changes:
  • Added new methods to TempModifier that fire when they are are added/removed on an entity:
    • onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed
    • 2.4-b04b

      • Added support for Ad Astra
        • This is an updated and fixed port of Mars Popsicle by igalaxy
      • Added UI element displaying food temperature effects
        • Shows a timer for the effect, and its strength
        • Has settings for repositioning and toggling like other UI elements
      • When the player has multiple food effects, now only the strongest one will apply
        • Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires
        • Hot and cold effects are handled independently,
      • Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts

      Fixes:
      • (1.21) Fixed armor insulation not working
      • (1.21) Fixed Cold Sweat armor sets not having durability
      • (1.21) Fixed error during startup due to access transformer file name discrepancy
      • Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded
      • Fixed the insulation tooltip not showing for naturally-insulating armor items
      • Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour

      Technical Changes:
      • Added new methods to TempModifier that fire when they are are added/removed on an entity:
        • onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed
        • onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed
      • Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires
      • CreateRegistriesEvent has been broken up into two events:
        • AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
          • Use this event to make new registries. They will now be properly registered as Minecraft registries
        • LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading

    • onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed
  • Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires
  • CreateRegistriesEvent has been broken up into two events:
    • AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
      • Use this event to make new registries. They will now be properly registered as Minecraft registries
    • LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading

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