- Add support for SpirV binary shaders
- Fix crash with TConstruct.
- Add method for setting Cuboid6 from an AABB.
- Random code cleanups.
- Allow ICCBR instances to only be registered to a specific Fluid/Block.
- Resolve issues with BakedVertexSource not functioning.
- Move QuadClamber and QuadFaceStripper to use singleton Cuboid6 instances internall.y