- Added support for broadcasting based on spawn buckets.
- Made the lang file a lot more flexible.
- Added more granular control for coloring the individual parts of the announcement.
- Separated MC's despawn logic (volatile, not always correct for our usecase) from Cobblemon's (always good to go, captures and faints).
- Despawns now broadcast for the same reasons as spawns broadcast, and give the same information.
- Organized my spaghetti.
added arbitrary labels
fixed despawn messages being played for player-owned pokemon
Added optional positional range for shiny broadcast, as well as an option to only send the notification to a given number of the closest players.
Bug fix! The way I was handling Forge's despawn logic caused Pokemon to not despawn.
ported to forge
fixed playShinySoundPlayer not being respected
migrated to 1.4
Optionally play shiny sound for player-owned Pokemon on send out