By now it's enabling the shoulder mount interactions by adding some of the other effects, while lasting for a short time, many pokemons will be useful in certain situations to help their trainers.
In future is planned to calculate the friendship level between pokémons and trainers, so that would make trainers benefit from their pokémons capacities, even without mounting them, just by teaming up with their pokémons outside of the pokéball. Eventually you be able to get yourself some Scyther blades help for cutting down trees :)
This are the effects now available for the shoulder mounts, the default cooldown is five minutes.
300s Resistance, Health Boost, Jump Boost, Light Source, Magnetic and Nausea (0.3 release), Sweet Scent (0.4 release)
180s: Night Vision, Speed
120s: Dolphin Grace, Fire Resistance, Haste, Invisibility, Water Breathing
60s: Conduit
30s: Slow Fall, Luck (600s cooldown)
10s: Regeneration, Saturation
Slowness Added as punishment for non-sense heavy shoulder creatures.
Obs: The total time is calculated based on friendship, range goes from 0.1 ratio at low friendship, to 2.0 at higher friendship. All of the potion based effects are nerfed to make them a little handy, and not a replacement for potions. Saturation and Regeneration were nerfed to be used as an emergency aid.
Complete creature list and effects
Creature List with it's effect
Bulbasaur: Sweet Scent, Bellossom: Sweet Scent, Shroomish: Sweet Scent, Swirlix: Sweet Scent, Budew: Sweet Scent, Oddish: Sweet Scent, Cutiefly: Sweet Scent Spritzee: Sweet Scent, Magnemite: Magnetic,
Nosepass: Magnetic, Slowness, Flabebe: Regeneration, Comfey: Regeneration, Cosmoem: Light Source/Glowing, Sinistea: Saturation, Diglett: Haste, Natu: Slow Fall, Azurill: Water Breathing, Budew: Saturation, Burmy: Resistance, Foongus: Saturation, Tynamo: Conduit, Floette: Regeneration, Dedenne: Light Source, Klefki: Luck, Ribombee: Slow Fall, Morelul: Saturation, Cosmog: Night Vision, Meltan: Resistance, Rookidee: Slow Fall, Applin: Saturation, Polteageist: Saturation, Milcery: Saturation, Nymble: Jump Boost, Shroodle: Night Vision, Spearow: Slow Fall, Shellder: Water Breathing, Ditto: Invisibility, Eevee: Speed, Pichu: Speed, Cleffa, Igglybuffy, Togepi: Regeneration, Taillow: Slow Fall, Roselia: Saturation, Castform: Water Breathing, Fire Resistance, Jirachi: Luck, Regeneration, Combee: Slow Fall, Shellos: Water Breathing, Rotom: Light Source, Manaphy: Water Breathing, Pidove: Slow Fall, Drilbur: Haste, Cottonee: Resistance, Dweable: Resistance, Klink: Resistance, Litwick: Light Source, Froakie: Water Breathing Fletchling: Slow Fall Espurr: Night Vision Carbink: Resistance Pumpkaboo: Glowing Rowlett: Slow Fall Pikipek: Slow Fall Dewpider: Water Breathing Fomantis: Night Vision Bounsweet: Saturation Pyukumuku: Conduit Togedemaru: Conduit Kartana: Strength, Haste Grookey, Scorbunny: Jump Boost Sobble: Water Breathing Skwovet: Saturation Yamper: Speed Rolycoly: Light Source Flappy: Saturation Alcremie: Saturation, Regeneration Pincurchin: conduit Morpeko: Night Vision Tarountula: Resistance Pawmi: Speed Fidough: Saturation Smoliv: Saturation TadBulb: Light Source Capsakid: Strength Meowth: Night Vision Geodude: Resistance Cubone: Haste Horsea: Water Breathing Omanyte: Water Breathing Mew: Health Boost, saturation, regeneration Swinub: Haste Zigzagoon: Haste Aron: Haste Gulpin: Health Boost Swablu: Slow Fall Pachirisu: Speed Drifloon: Slow Fall Buneary: jump boost Stunky: night vision Victini: Luck, Speed Emolga: Speed Purrloin: Night Vision Roggenrola: Resistance Woobat: Slow Fall Mincinno: Speed Gothita: Night Vision Murkrow: Night Vision Linoone: Speed
You can add this effects, by editing your pokemon's datapack, adding lines below, so shoulderMountable is a boolean value that will allow or not the pokemon to go on shoulder. Below there's a shoulderEffects array with all possible effects.
Shoulder Effects List
"shoulderMountable": true,
"shoulderEffects": [
"dolphin_grace",
"light_source",
"regeneration",
"saturation",
"resistance",
"slow_fall",
"conduit",
"haste",
"luck",
"night_vision",
"invisibility",
"speed",
"strength"
]
If you just want to add effects for a Charmander, you can use a likely code below, inside a file following the path data\cobblemon\species_additions\charmander.json
data\cobblemon\species_additions\charmander.json
{
"target": "cobblemon:charmander",
"shoulderMountable": true,
"shoulderEffects": [
"light_source"
]
}
The values of the original species file is being patched, so don't worry about loots and spawns.
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