- Arrow damage is now only reduced if dealt by a player
- Added Adrenaline system (+ config)
- Added iFrame overhaul (+ config)
- Added Shield cooldown (+ config)
- Saturation system no longer instantly fills food bar
- Fixed Max Heal not working
- Food level is now raised 1 at a time instead of instantly full, for more realism
- Added config option to enable/disable Max Heal
- Now works either client or server-side, not limited to server-side only
- Saturation Overhaul is now configurable
- Some config file typo adjustments
-
Overpowered Saturation system: Disables fast healing from eating food
-
Max Heal: Players can no longer naturally heal beyond a certain amount of health
-
Distance Damage: Damage is affected by distance. The farther you are from the enemy, the less damage you deal. Being closer to the target increases your damage more than the usual
-
Fully configurability