-Fixed cascading biome surface rules on relog issue slowing down world load times
-Removed ReplaceBiomeEvent functionality, should drastically improve chunk generation speeds
-Fixed priority of "space station" render
-Fixed crash on modifying world tick rate outside of game context
-Improved SurfaceRules injection algorithm
-Fixed mob animations stuttering when game is paused
-Fixed large mobs with multithreaded pathfinding getting stuck on thin obstacles, such as logs
-Fixed large mobs with leg solvers sinking in flatland worlds
-Fixed slow chunk load times caused by SurfaceRules
-Added example rainbow shader
-Fix bounds crash with ModelBox randomCube method
-Fixed new pathfinding not working beneath y=0
-Fixed pathing errors
-Fixed citadel web query freezing server for minutes
-Fixed citadel creature spawn modifier freezing generation
-Moved pathfinding code from Ice and Fire to library mod
-Added climate sampler accessibility to EventReplaceBiome
-Lowered the priority of world generation events of Citadel
release for 1.14.4
release for 1.15.2
release for 1.16.5
release for 1.17.1
release for 1.18.2
release for 1.19
release for 1.19.4
release for 1.20
-Fixed ReplaceBiomeEvent not having access to the dimension of a chunk