- Updated to 1.21.4
- Optimized rendering in some scenarios
- Optimizations
- Added support for Sodium beta 2 (beta 4 is still supported)
- Fixed the update notifier
- Fully reworked config tab in Sodium (Graphics) options
- Added tooltips for all config options
- Fixed a rare crash when starting the game
- Fixed compatibility with Iris beta 7
- Fixed the update notifier
- Fully reworked config tab in Sodium (Graphics) options
- Added tooltips for all config options
- Fixed a rare crash when starting the game
- NeoForge support
- Iris beta 5 and Sodium beta 4 support
- New animation types (full, scale, jagged, displacement)
- New fading types (block, vertex)
- Increased animation start range, now animation can start from +Y to -Y
- Animation angle, allows to make animations move from side, diagonally, etc
- "Mod Enabled" button can now be used in-game, also added a keybind for it
- Improved compatibility with some Iris shaders
- Some internal improvements
- NeoForge support
- Iris beta 6 and Sodium beta 4 support
- New animation types (full, scale, jagged, displacement)
- New fading types (block, vertex)
- Increased animation start range, now animation can start from +Y to -Y
- Animation angle, allows to make animations move from side, diagonally, etc
- "Mod Enabled" button can now be used in-game, also added a keybind for it
- Improved compatibility with some Iris shaders
- Some internal improvements
- Added support for Sodium beta 2 and Iris beta 4
- Added "Fade near player" button
- Fixed bugs with entities rendering incorrectly in menus and spawners
- Made mod button always position itself to the left of "Video Settings..."
- Added support for Sodium 0.6 and Iris 1.8 (thanks IMS212)
- Added world curvature setting
- Improved config screen
- Fixed compatibility with SkinShuffle (thanks IMB11)
- Fixed settings screen title blurring
- Fixed compatibility with SkinShuffle (thanks IMB11)