Charged Charms is a mod that adds several "Charged" charms that are designed to have a set number of charges for the given effect. This allows for balanced server play when utilizing the charm abilities.
Each Charged Charm can be recharged with an item corresponding to the charm (up to 5 charges). REI and JEI recipe compatible for recharge recipes.
Features
Charged Regeneration Charm
- Charged with any edible item that doesn't have negative effects
- When player health is below 35% health, will use a charge to apply a heal effect
Charged Absorption Charm
- Charged with any edible item, without negative effects, that has nutrition > 4 (More complex or cooked foods)
- When player takes damage from most sources, will use a charge to apply 2 hearts of absorption
- Has a 20 second cooldown
Charged Glow Up Charm
- Charged while in sunlight
- Gives mobs a “Glow up” (glowing effect) after mob is hit for 30 seconds
Charged Speed Charm
- Charged with sugar
- When player jumps while sprinting, Speed effect is triggered for 180 seconds (3 minutes)
- Has 120 second cooldown (2 minutes)
Charged Totem Charm
- Charged with Totem of Undying
- Will use a totem when player dies
Charged Enchanted Totem Charm
- Charged with Biome Makeover Enchanted Totem of Undying
- Will use a totem when player dies
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Minecraft: Java Edition
1.21.x
1.20.6
1.20.4
1.20–1.20.1
1.19.x
1.18.2
Platforms
Fabric