1.6.8 - 2024-09-15
- Disabled log messages for wrong model data, which are causing log spam with JourneyMap installed.
1.6.7 - 2024-08-04
- Fixed crash when trying to insert another Chalk Box item into a Chalk Box.
1.6.6 - 2024-07-28
- Fixed crash caused by loading client-only class on the server.
- Fixed Chalk Box contents tooltip not displaying.
1.6.5 - 2024-07-28
- Update to 1.21.
- Chalk Box contents are now showing in the tooltip.
- Improved emissive rendering of glowing marks.
1.6.4
- Chalk marks now have proper names with mods like WAILA or WTHIT.
- Chalks will again generate in Abandoned Mineshafts. They've been missing for a year, and no one noticed.
- Chalks of unsupported colors will no longer be created when other mod adds their colors to vanilla DyeColor list. Dye Depot, for example.
1.6.3
- Fixed glow uses being consumed twice per one mark drawn.
- Fixed glow disappearing when playing on dedicated server.
2023-09-24 - 1.6.2
- Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
- Fixed Japanese localization error that prevented it to work correctly.
2023-09-24 - 1.6.2
- Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
- Fixed Japanese localization error that prevented it to work correctly.
2023-07-07 - 1.6.1
- Fixed crash when opening a loot chest with Balm installed.
2023-06-21 - 1.6.0
- Port to 1.20.1
1.6.0 - 2023-06-07
- Internal changes that allow custom colors to be added by other mods.
1.5.1 - 2023-05-27
- Fixed crash when drawing symbol from offhand
1.5.0
-
Added new symbols: House, Checkmark, Heart, Skull, Pickaxe
- Symbol selection UI is opened by using Chalk/Chalk Box while sneaking.
- Some symbols are unlocked by completing an advancement, others are unlocked by default. (configurable)
-
Chalk Box
- Chalk Box can now be opened by Right-Clicking it in inventory.
- You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles).
- Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing.
- Added sounds to closing and adding glow.
-
Tags:
- Added
chalk:chalk_cannot_draw_on
block tag which controls what blocks isn't suitable for drawing marks on. - Changed naming to be inline with vanilla:
chalk:chalk
->chalk:chalks
, etc. - Added chalks to
forge:chalks
tag.
- Added
-
Marks are now properly placed and rotated when generated as part of a structure.
-
Player's are now holding chalks pointing forward.
-
Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow.
-
Glowing marks will now glow properly when Rubidium is installed.
-
Tweaked textures
-
Added several advancements.
-
Added config for mark rotation offset.
WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.
1.4.2 - 2023-05-21
- Fixed emissive rendering with Rubidium.
- Fixed crash introduced in 1.4.1.
1.4.0 - 2023-02-10
-
Added Chalk Box quick change:
- Works by Shift+Clicking while not looking at a block.
- Shifts chalks inside the box to the left.
-
Improved compatibility with mods that modify damaging items. Â Â - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.
-
Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.
-
Version is aligned with 1.18 from now.
1.4.0 - 2023-02-10
-
Added Chalk Box quick change:
- Works by Shift+Clicking while not looking at a block.
- Shifts chalks inside the box to the left.
-
Improved compatibility with mods that modify damaging items. Â Â - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.
-
Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.
1.17 version
Latest 1.19.2 version
Latest 1.18.2 version.