- Updated Frex in order to fix translucent item rendering.
No changelog was specified.
- Prevents a crash while quitting a world
- Fixes
frx_eyePos
not honoring the player's eye height and applies tick delta interpolation as it was supposed to - Fixes GL sync objects leakage and remove deprecated
texture2D()
calls - Replaces overwrite with inject to improve item renderer compatibility with other mods
- Adds some degree of Geckolib and Azurelib item rendering compatibility
No changelog was specified.
- Cube map array support
- Fixes crashing with certain mods that mixins into model block renderer
- Contain previous fixes
- Fixes crashing with certain mods that mixins into model block renderer
- General 1.20 update
- Supports proper armor rendering with armor trim
- Fixes accessibility setting not reloading when changed in Video Settings screen
- Fixes "on init" and "on resize" shader passes lacking proper uniform and texture access
- Contains previous incompatibility fixes
- Fix an incompatibility with Customizable Player Models
- Fix a vanilla issue that caused black screen with Forget-Me-Not pipeline
- Flywheel compatibility (Create rendering engine)
- Fix an incompatibility with Customizable Player Models
- Fix a vanilla issue that caused black screen with Forget-Me-Not pipeline
- Flywheel (Create rendering engine) compatibility
NOTE: For maximum compatibility with advanced pipelines (shaders), set Flywheel's backend to "Off". Instancing and batching mode works okay with Basic and Plus pipelines.