Mobs that die on camp fires drop cooked meat.
Works server-side and in single player.
To see a fire overlay on your screen or to see blue soul flames when
On Soul Fire is installed, it must be on the client as well.
When a mob that drops meat dies from standing on a camp fire (or soul camp fire), they drop the cooked version of their meat, similarly to if they had died in lava or fire.
It bothered me that the primary purpose of a camp fire was to cook food, and yet they didn't cook mobs. They even visually had an open flame just like normal fire, which cooks mobs. No more!
Before -> after:
Configuration
Supports Cloth Config and Mod Menu for configuration, but neither is required.
Options will use their default values if Cloth Config is absent.
If Cloth Config is present, options can be configured either through
Mod Menu or by editing config/camp_fires_cook_mobs.json
in your
instance folder (.minecraft/
by default for the vanilla launcher).
-
Standard campfires burn items thrown on them; default:
true
-
Soul campfires burn items thrown on them; default:
false
-
Frostwalker protects from standard camp fires; default:
true
-
Frostwalker protects from soul camp fires; default:
false
-
Integrate with On Soul Fire; default:
true
Translations
Install SSS Translate to automatically download new translations.
You can help translate Camp Fires Cook Mobs on Crowdin.
This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however, so anyone else is free to port it.
I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.
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