1.21.4 update
- Improves biome based grass and foliage colors
1.21.2 update
1.2.0 Update:
- Adds experimental support for entity rendering:
- Currently only support a few entities like players, item entities, and some mobs
- Configurable with
renderEntities
in the configs, disabled by default - Introduces a new config option,
renderEntitiesAmount
, to limit the amount of entities rendered, since more entities means longer render time, only renders the closest N entities
- Adds support for multiple bed and shulker block colors
- Adds support for Bell blocks
- Adds basic support for Sign blocks, without text
- Adds support for biome water color
- Adds Biome blend support, the blend radius is configurable with
biomeBlend
in the config, the default value is 1 - Adds Field of View option,
fov
in the configs, the default value is 70 - Adds
fullbright
config option, disables light rendering, effectively rendering everything at full brightness
Removals:
- Removes
renderAsyncImage
andrenderAsyncMap
options, rendering is always done asynchronously now
Bug Fixes:
- Fixes Enderchests causing an error
Support for polymer based blocks
1.21 update
- Allow loading on client (for singleplayer)
- Add
/camera-obscura clear-cache
command - Fixes a command ignoring the
commandPermissionLevel
setting - Minor performance improvements